Makara IC

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Re: Makara IC

Post  Ramsus on Thu Oct 25, 2018 9:52 pm

As you leave the room Steam and Adelinde see Nendriia head off somewhere, going up a stairway. They head back to the entryway where they are met by their friend(?) Xin, who is holding a folded up garment of some kind, and a giant (medium size) black hairless spider that looks a bit like one of the celestial spider breeds they saw earlier.

Seeing the pair, Xin approaches. "All went well then? As promised, we present you with these baptismal gifts. This is for you...." she says and hands over what appears to be a cloak with a spiderweb pattern to Steam.

"And this is for you." she says to Adelinde an indicates the giant spider. <"This is your new partner."> she says to the spider in Elvish, which actually nods in response indicating it understands. She then takes the time to tell Adelinde some facts about her new companion.

When she's finished, she asks, "Is there anything more I can do for you?"


Here be the stats on your gifts.

Steam's Gift:

Cloak of Arachnida
Requires Attunement
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:
• You have Resistance to poison damage.
• You have a climbing speed equal to your walking speed.
• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
• You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
• You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.

Adelinde's Gift:

Currently Unnamed....
Night Princess Spider
Size: Medium
Armor Class 16 (natural armor)
Hit Points 54 (6d12 + 18)
Speed 40ft., climb 40ft. (spider climb)
STR, 18 (+4), DEX 18 (+4), CON 16 (+3), INT 14 (+2), WIS 14 (+2), CHA 12 (+1)
Damage Resistances: All
Damage Immunities: Poison
Condition Immunities: Poisoned
Skills: Stealth +10
Senses: blindsight 10ft., darkvision 120ft., passive Perception 12
Languages: Understands but can't speak Abyssal, Celestial, Elvish, and Undercommon.
-Abilities-
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings,
without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other
creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Magic Resistance. The Night Princess Spider has advantage on saving throws against spells and
other magical effects.

Blessed. The Night Princess Spider is always under the effects of the Bless spell.

Innate Spellcasting. The Night Princess Spider's spellcasting ability is Intelligence
(spell save DC 13). The Night Princess Spider can innately cast the following spells,
requiring only verbal components:

1/day each: Sleep, Dream (only on itself and a target)

-Actions-
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 3d10 + 4 piercing damage.

Web (Recharge 5-6}. Ranged Weapon Attack: +7 to hit, range 30/60 ft., one creature.
Hit: The target is restrained by webbing. As an action, the restrained target can make a
DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and
destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison,
and psychic damage).

-Description-
Night Princess Spiders range in Medium to Large sizes and are black with eyes that look like moonstone. Unlike other giant spiders they aren't covered in hairs... at all. They're totally smooth. They also don't have fangs and instead they have mouths with sharp shark-like teeth shapes as part of their exoskeletons. As such they actually chew food. They're very elegant and supposedly quite intelligent.

Night Princess Spiders are very resilient and have magical powers relating to sleep and dreams. They are known to use these abilities to learn about their partners, which they form a strong bond with, and to torment their enemies.
In addition, their webs have a shadowy nature that causes creatures to get tangled up as if they had touched the web where their shadow crosses it. Once caught, their shadow is stuck where it is even if effects that would normally shift the location of a shadow, such as a change in light source... until such a time as the creature frees itself from the web or themselves gets completely bundled up in the web.

They are a particular form of the Dark Princess breed of spiders. If a similarity to the White Prince spiders is noted, that is because they are of some relation. However, Dark Princess and its variants (Night Princess and Dark Queen), are of both celestial and demonic spider stock.
Dark Princesses, Night Princesses, and Dark Queens are not technically separate species. A ritual is performed over several gestating clutches of Dark Princess eggs to attempt to gain them Lolth's blessing. This typically results in many stillborn eggs, a few monsters that need to be put down, and with any luck a Night Princess or two. Very rarely will a Dark Queen be born. It is cleric verified that Night Princesses and Dark Queens are permanently blessed by Lolth. And in general they are in many ways superior to Dark Princess spiders, which are already rather formidable in their own right.
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Re: Makara IC

Post  quietkal on Fri Oct 26, 2018 11:10 am

"Ooh! This is so nice!" Steam rubs the cloak against her face, feeling the silk while Xin explains spider care.
After a moment of indulging in the smooth silkiness, she tucks the cloak under an arm and begins to do a deep think if there's anything else that she needs. She mumbles "By you specifically...?" as she considers...something. There's plenty of time for Adelinde or Xin to say something before her mind is made up.
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Re: Makara IC

Post  Ramsus on Fri Oct 26, 2018 12:16 pm

Xin raises an eyebrow at Steam.
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Re: Makara IC

Post  quietkal on Fri Oct 26, 2018 12:22 pm

“You know anything about magic keys?”

Insight: 7 = (4) +3
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Re: Makara IC

Post  Ramsus on Fri Oct 26, 2018 12:28 pm

Xin smiles and replies, "Well I know there are probably some around down here somewhere." and gives Steam a shrug.
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Re: Makara IC

Post  quietkal on Fri Oct 26, 2018 1:10 pm

Steam kinda nods, expecting about as much information. “Yeah that’s what people keep telling me, everyone seems to know they exist but not anything else about them. I’m starting to think there’s no set at all.” She nods sagely, as if she’d just come to a deep truth.


She has something else that she wants to ask, but like I’m pausing here in case Xin wants to continue this line of discussion.
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Re: Makara IC

Post  Ramsus on Fri Oct 26, 2018 1:12 pm

"Set?" Xin muses to herself, apparently a bit confused.
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Re: Makara IC

Post  quietkal on Fri Oct 26, 2018 1:18 pm

"Mhmm! There's apparently a bunch of them that were all made by the same person or something, and having multiple is supposed to unlock additional abilities of each."

>intention to vaguely hide that she has one of these keys is present
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Re: Makara IC

Post  Ramsus on Fri Oct 26, 2018 1:21 pm

Xin looks further confused by this for a bit and puts a hand to her chin in thought. There's a bit of a pause while she clearly thinks about something before she asks, "You don't happen to have any of these keys I could take a look at do you?"
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Re: Makara IC

Post  quietkal on Sun Oct 28, 2018 12:36 pm

“Well, I have a key, I couldn’t tell you if it’s part of the set because I haven’t found any keys to have it interact with.” She starts rustling around in pockets. “If you wanna see it that’s fine, just don’t go walking off with it.”
Steam pulls out the Lockand with a flourish. “We’ve already had it Identified, if that’s your goal.”


Last edited by quietkal on Sun Oct 28, 2018 2:26 pm; edited 1 time in total
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Re: Makara IC

Post  Ramsus on Sun Oct 28, 2018 12:54 pm

"And what does it do?" Xin asks as she looks it over. When she's done with it,Zarenthria also looks it over assuming Steam allows it. Then the two of them share a look that you can't really read and shrug and hand the key back to Steam.
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Re: Makara IC

Post  quietkal on Sun Oct 28, 2018 1:17 pm

Yeah Zarenthria can also manipulate it, Steam’s not worried.
“Locks things. Makes them more sturdily shut.” The key disappears in a flourish back into her pockets. She casually flips her hair, sending it rippling in waves. "Admittedly, I haven't tried actually using it, that's just what we've learned."
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