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Makara OOC

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Post  Ramsus Sun Mar 15, 2015 11:25 pm

A hilly tropical/semi-tropical land bordered by a long mountain range to the west, seas to the north and east, and a large swamp to the south. It is home to Kelfas, what was once the greatest city the world had ever known. Over three hundred years ago it fell to the orcish hordes and the survivors scattered, mostly to the north. Since the fall it has been deemed the worst of luck to even speak the name of that once great city.

Since then those survivors have established four major cities and numerous towns and villages. Three of these dub themselves sister cities as they are connected by a massive river that runs through them, and the fourth stands alone farther to the south east. The sister cities are as follows: Lf'ern a forest-city surrounding a great lake, home to many elves, gnomes, and watersoul genasi all whom mainly worship Corellon and Sehanine. Asatol is a city surrounded on eight sides by walls, it is the most cosmopolitan of the three sister cities, and worship there is mainly to Bahamut, Pelor, and Avandra. The third city is known as Kergan's Hold, occupying space both east of and inside of the western mountain range, home mainly to dwarves with larger minorities of humans and halflings and as such they mostly worship Moradin . All of the three sister cities are somewhat xenophobic and judgmental, especially of those who worship any of the other gods or are tieflings or other less populous races.

The lone city is known as the Anvil by the Sea or sometimes just Anvil, due to it being bordered by a mountain range, the sea, and great walls to the north and south. Sometimes it is also called the Free City as it is the only of the four cities where one is not judged based on their race or religion and it being ruled by elected leaders, rather than nobility.

Recently an elven general known as the Boar gathered the forces he could, having come to the conclusion it was high time the civilized races tried to re-take Kelfas from the orcs who had probably mostly left by now. He did not receive much support, but he was given some troops from each of the three sister cities. On his way he fought with bandits and other ruffians and added the survivors to his ranks as his force made its way southward. By the time they reached Kelfas the ratio of soldiers to bandits was nearly even, which over time combined with the toll on their hearts on minds changed the behaviors and acceptable behaviors of the Boar and his men. At Kelfas they found, as the Boar had thought, that most of the orcs had moved on. Still there were a great many left to rout. But rout them they did, with the help of the half-orcs of Kelfas who had always been treated by their kin as little better than servants and punching bags. However after the battle was over, most of the proper soldiers, or at least those who still thought of themselves as such, had perished and the Boar had seen so much battle that he abandoned the faith of Bahamut for that of Kord. And so now in "control" of the ruins of a city far too large for their numbers, half of which was completely inaccessible due to monsters and overgrown plant-life thanks to the orcs having completely abandoned it long ago, the Boar's bandit army began to work on repairing and rebuilding what they could while going out and taking what supplies they needed from nearby settlements, including the people themselves as slaves.

And this is where your characters come into the picture. You all, like many others, have been captured and placed in guarded penned off areas with a few dozen others where you await whatever comes next.
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Post  quietkal Tue Mar 17, 2015 12:17 am

Makara OOC Party_group_picture_4

Such good girls! Look at this full party of good girls DB did!

My attempts at drawing the good girls:
Watersoul Genasi, Theirastra Steam
Actively Lazy
http://www.myth-weavers.com/sheet.html#id=286283

Elf Ranger, Parveth Xiloscient
Outlander from somewhere, currently doing something or stuff
http://www.myth-weavers.com/sheet.html#id=122192

Combination Backstory / Ski-Lodge

Compilation Document

Bags of Stuff & People's Spells

Makara Lore, ramsus AMA


Last edited by quietkal on Wed Apr 25, 2018 8:27 pm; edited 19 times in total
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Post  Dr Blight Thu Mar 19, 2015 8:14 pm



Last edited by Dr Blight on Mon Sep 21, 2015 9:49 pm; edited 1 time in total
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Post  Paper Shadow Fri Mar 20, 2015 2:38 pm

Drachedandion Ketha
Dragonborn Eldritch Knight
http://www.myth-weavers.com/sheet.html#id=116770
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Post  Ramsus Wed Sep 09, 2015 9:39 pm

Makara OOC LHEv9MD

Due to the thing used to make the map, the map is a bit "fatter" than it should be (meaning the distances north/south should be greater). Also worth noting is that Kelfas is a lot bigger than it appears on the map (part of the map size constraints as otherwise it would essentially swallow up too much of the space north and south of it).

Thanks to DB for making the map.
He's also to blame for the dormant volcano by Anvil being named Anvil Rock.

Battle Map


Last edited by Ramsus on Thu Oct 10, 2019 1:48 pm; edited 9 times in total
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Post  quietkal Sat Mar 05, 2016 7:18 pm

Ramsus wrote:((You don't need to detail things out quite that much. The general idea of how watches are slated and who is doing which ones is enough. Other considerations. Who is sleeping where? (There's the main room and the two other rooms.) Is anyone going to close the door? If so do they also lock it? Do you all sleep in your armor?))
>already stated my recommendations for the watch groups, I'll just roll with the examples I gave but it's not super important to me
>I'd think everyone should sleep in the same room, no reason to invite extra problems by splitting up. Either in the main room so whoever's on duty can keep watch on them as well, or in the side room so if there are multiple on duty they can discuss quietly without feeling rude
>shutting it would probably be a good idea. Not sure that locking will do much, if they're going to bust down the door then the additional lock wouldn't do much more to stop them, and if they can use the handle we probably have bigger problems than the lock can solve. Then again, no real loss to locking it, unless it's like 'oh no we locked ourselves in and the lock jammed and there's a thing in here with us,' but I'm not really convinced that we'll get into that situation.
tl;dr sure, I guess. If just normal big ants come we won't really have a way to know they're there until they start slamming into the door (knocking), but that's basically what we'd be waiting for regardless.
>Parveth and Steam are not going to sleep in their armor. Doesn't take long to don or doff, and worst case they can be hastily donned pretty quickly for not much penalty compared to being exhausted
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Post  Ramsus Mon May 30, 2016 7:42 pm

People have requested I put some information here, so here it is.

Movement/Distances
On the combat map, we calculate the distances by counting the shortest number of touching squares it takes to get from thing A to thing B. Diagonals count the same as horizontal/vertical. That's all, it's that simple.
Area's are usually going to be square or rectangle shapes unless they're specific in how they work (like walls). For example, a 15 foot cone would be 3 squares by 3 squares.

NPCs
The Boar:

Char:

Zanthaelis:

(Ant) Queen:

Zarethria Nailo:

Nendriia Mlezzoryn:

Xin:

Maeduis Family:

Aleurden Family:

Rhomdin Family:

Cormrael Family:

Vrammyr Family:

T'siiryn Family:


Last edited by Ramsus on Tue Jul 23, 2019 7:41 pm; edited 8 times in total
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Post  Dr Blight Wed Jun 15, 2016 9:38 pm

Initiative
init 21:
Parveth: 20.6 (N2)
Steam: 20.5 (N1)
init 20.4-9:
Ketha: 8.3 (M2)
init 8.2-7:
Adelinde: 6.2 (M1)
init 6-1:
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Post  Ramsus Sun Jul 10, 2016 9:26 pm

Pseudicorn

Tiny celestial, neutral good
Armor Class: 12
Hit Points: 10
Speed: 50 ft.

Str: 5 (-3)
Dex: 14 (+2)
Con: 14 (+2)
Int: 11 (0)
Wis: 12 (+1)
Cha: 16 (+3)

Skills: Acrobatics +5, Performance (Singing) +5
Tool Proficiencies: Tailor's Tools +3
Damage Immunities: Poison
Condition Immunities: charmed, paralyzed, poisoned
Senses: Darkvision 60 ft., Passive Perception 11
Languages: Celestial, Elvish, Sylvan, telepathy 60ft.

Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.

Shimmering Shield (Action, 1/short rest): The pseudicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the pseudicorn's next turn.

Heal Self (Action, 1/short rest): The pseudicorn magically regains 10 hit points and removes all diseases and neutralizes all poisons afflicting the pseudicorn.

Innate Spellcasting. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

At will: Prestidigitation, Thaumaturgy, Mage Hand, Light, Misty Step

1/long rest each: Resistance, Detect Evil and Good, Magic Weapon (duration: concentration up to 1d3 rounds)
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Post  Ramsus Wed Jan 04, 2017 12:43 am

Ant Stats

Small Black Ant:

Small Acid Spraying Ant:

Small Jolt Ant:

Small Psychic Ant:

Medium Black Ant:

Medium Red Ant:

Medium Fire Ant:

Ant Swarm:

Flying Ant Swarm:

Flying Acid Ant Swarm:

Large Bull Ant:

Large Iron Ant:

Ant-Man Queen's Guard:

Gargantuan Psychic Queen Ant:
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Post  quietkal Sat Jan 07, 2017 10:30 pm

Options for paper, above cr 0 creatures, are:

flying snake, what you currently have except she'd benefit from the other thing you're getting
poisonous snake, what it sounds like
slaad tadpole, choatic frog baby, it's...a choice?
stirge, funky mosquito-bat that latches onto creatures and drinks their blud
pixie, tiny spellcasting friend
psuedodragon, tiny friendly telepathic dragon pal
sprite, tiny combat buddy
imp, tiny darksight & combat devil
quasit, tiny spooky combat demon
faerie dragon, tiny telepathic spellcasting dragon dude

(and from Volo's guide...)
cranium rat, hive mind rat, spy for an elder brain
neogi hatchling, baby snake spider, race of enslavers, no enslaving ability yet tho
vargouille, person's head with bat wings, got a stunning song

honorable mentions:
nilbog, a spirit that possesses goblins and makes them jesters on a warpath. not a valid choice for familiar because it's a small creature
quickling, live fast die fast, damage pump, can't be hit, autobanned
gazer, telepathic, magic casting fuck 'em up boi. requires you to be able to cast 3rd level magics to become a familiar tho, so not actually an option

not that you need this, I was honestly just curious and wanted to look at what the options were, and figured I might as well put together a list while I was at it
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Post  Ramsus Wed Jan 11, 2017 8:34 pm

If Paper does pick the Familiar options I've decided none of the options are "no", just that some might be "yes, but with modifications". If he wants a tiny version of something else CR 1 or below we can talk about that too I suppose. Though way to make things difficult theoretically Paper! =P
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Post  quietkal Sat Sep 02, 2017 11:35 pm

Want for shops list:
Clothes, food, jewelry I guess. Vaguely interested in what arms and armor are available here.
A gift shop and knickknacks are always enjoyed.

It's mostly Steam that cares about what stuff's around, Parveth's kind of passionately disinterested
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Post  Paper Shadow Fri Sep 22, 2017 9:02 pm

Ketha is interested in blacksmiths, arms, armour, magic shops, things like that in the shop catergory. Culture-wise, she wants to focus on taverns, open air theatre, and anything more sorted towards the lower and lower-middle class, and prefering to avoid anything high society or with a similar grandeur to the building we are currently in. She values staying with the whole group though and will deviate from what she wants or doesn't want to do to make sure the party sticks together...
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Post  Dr Blight Thu Sep 28, 2017 1:46 pm

Still no real clue about stores aside from maybe a map of the area of the underdark, travel stuff like first aid, look around to see if they sell anything magical like bags of holding or weapons, and more in character just kinda looking around to see what they might make from spider silk or other unique things to the area
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Post  Ramsus Sat Jan 20, 2018 1:42 pm

When Ketha finishes reading the Untitled Book on shadow magic, she will receive the following benefits.
-Once per short rest she may change the damage type of any spell she casts to Necrotic damage.
-She learns one of her choice of the following Cantrips: Chill Touch, Toll the Dead
-She learns one of her choice of the following 1st level spells: Arms of Hadar, Cause Fear (X)
-At 7th level she learns two of her choice of the following 2nd level spells: Blindness/Deafness, Invisibility, Pass without Trace, Darkness, Shadow Blade (X)
-At 13th level she learns two of her choice of the following 3rd level spells: Fear, Blinding Smite, Nondetection, Hunger of Hadar, Vampiric Touch, Animate Dead (doesn't requires corpses/bones, only creates a Shadow)
-At 19th level she learns one of her choice of the following 4th level spells: Greater Invisibility, Evard's Black Tentacles, Shadow of Moil (X)
All listed spells are also added to her spell list as spells she can learn.

*(X) means found in Xanathar's Guide to Everything
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Post  quietkal Fri Feb 23, 2018 2:05 pm

Stuff already specified in Gold's!
General Description wrote:Gold's indeed is some kind of miscellaneous goods shop indeed. There is a large main room and a smaller side room through an open doorway with no door to the right. There is also a back room concealed by a curtain.
There are a bunch of glass cabinets in the interior of the rooms and shelves along the walls containing all manner of things. Candles with odd looking wax, hourglasses in various sizes and colors of sand, belts, shoes, pins, combs, broaches, pendants, necklaces, knives, rings, bracelets, bottles of who knows what in various sizes, some books, small animal skeletons or skulls (some covered in metal or wax or other things), jewelry boxes, figurines of stone or metal or gemstones, hand mirrors, a ball that seems to be made of spun gold, a broken glass staff, masks, and a variety of other strange things.
Debatably Cursed Masks wrote:The first is a bone dia de los muertes style mask (white with black and red features, maybe yellow too if you want some flowers on it).
The second is something similar, but more of a domino mask and it's black with white features.
The third is a mask that resembles a five legged starfish with it's arms rotation clockwise and it has three lenses made of yellow quartz.
The fourth is a half-mask that resembles an bird (it has a short bill) that is mostly made from dark green, dark blue, brown, and white feathers.
The fifth is a wooden mask that is all gnarled and twisted and appears to have several holes, but has a main one in the center that has an obsidian lens.
Egg wrote:a large egg covered in flower petals and beetle wings

The shopkeep cackles as if Ketha had just told a very amusing joke and then says, "The person who sold it to me didn't know. They found it deep deep deeeeeeeep down. They said it rose out of a deep blue waters so blue they stained skin."
Wrist Bangles wrote:A pair of medium thickness golden bangles adorned with deep red stones (stones as in rocks, not gems) and short embossed lines of silver between each of the stones.
A single thick bone bangle with jade beads (the pieces of the bangle are attached by the jade so it clacks a bit).
A pair of thin bangles apparently made of unmelting ice with a pattern of circles atop circle overlapping.
A single thin bangle of platinum with ivy wrapped around it.
A pair of thick amber bangles with a tiny fish in one and a moth in the other. If you look at them for a bit you notice the fish and moth move through the bangles very slowly.
A single medium thickness bangle of pink coral studded with amethyst.
A pair of thin black bangles. One has X's made of small bones on it. The other is unadorned but has cracks spiderwebbing throughout.
A single thin iron bangle with a spiral pattern and three topazs evenly spaced out.
Long & Fluffy Cloaks wrote:Red velvet with a symbol on the back and on the top of the cuffs and on the inside of the hood (The symbol is a circle that has the bottom half filled in. So like the outline of the circle and it's divided in half top and bottom and the bottom half is silver and the top half is the red velvet.)
Suede with white stitching of various animal shapes as a sort of pattern
White and black cashmere in a checkered pattern
Fox fur with the hood being the fox's head type thing (complete with the teeth, though the eyes have been replaced with glass eyes)
Crow feathers
Necklaces wrote:A bone necklace with a teardrop shaped garnet
A silver necklace with a square sapphire
An iron necklace with a small circular mirror
A gold necklace with a hollow heart
An unadorned copper necklace
A necklace of black pearls
A heavier gold necklace of lapis lazuli ovals and teardrops in two layers (like the necklace is made of gold with lapis lazuli ovals below the neck and then more gold necklace attached to that and another layer of lapis lazuli teardrops with a circular lapis lazuli in the middle of the bottom layer)
Rings wrote:A wooden ring studded with small rubies
A glass ring with a rose shaped "gem" that's also glass and part of the ring.
A brass ring with various runes etched in black on it
A ring that appears to be make of a yellow and black serpent entwined around itself
A platinum ring with a gold sphere as a "gem"
A moonstone ring with a triangular "gem" (note: triangle, not pyramid)
Bags wrote:A sack made of copper thread with a white braided drawstring.
A brow leather purse with a vaguely U shape with a diamond shape branded on it and a square branded inside of the diamond brand.
A gray leather rectangular messenger bag that looks like it's made mainly for holding papers or scrolls. Has an orange rose stitched on the flap.
Figurines wrote:A steel vaguely person shaped figurine made of lines playing a harp (so basically a metal stick figure)
A brass figurine of a snake wrapped around and through a larger snake skull
A cobalt figurine of a chair with cobalt blue swirls painted on
A nickel figurine of a carriage pulled by a spider
A copper figurine of an orangutan wielding a mace

Things in blue are what Steam has dibs of sorts on, but if someone else wants them she's happy to find other things. Not a post stating what I'm buying or how much, I'll do a real one in the main thread
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Post  quietkal Fri Apr 13, 2018 6:31 pm

Thoughts on Magic Items:
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Post  Ramsus Thu Oct 25, 2018 9:53 pm

Night Princess Spider:
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Post  Paper Shadow Sat Jun 29, 2019 9:03 pm

Makara OOC MakaraColoured
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