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Elements of Nature (A Game) Sign-up and OOC

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Post  Gearhead765 Mon May 12, 2014 6:22 am

Derp, hold on.

EDIT: Done.

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Post  quietkal Mon May 12, 2014 2:12 pm

Just a few notes on your sheet.
Regarding Bloomberg's skills, we're using the Mertropolis system of Primary, Secondary, Tertiary, and Quaternary as opposed to Brawn, Precision, Knowledge and Horse-Sense. This means that you can choose what skills are in what catergory instead of using the sets already given. You don't have to, but it can be nice if the original skill sets don't fit quite what you'd like to do. Primary, Secondary, and Tertiary all have 3 skills assigned to them, with Quaternary having only 2.
For example, Cascading Falls (my character) has Acrobatics, Perception, and Stealth as her primary skill set, which I named Flow.

You probably already know this, but you've got an additional training and a Cutie Mark to distribute onto your stats.

Regarding Fluffles' attributes...he's way overbought in points. Companions start with 3 in every stat and have only the 8 points from Specialist to allocate, so he can't actually get to even one 12 in a stat. I suppose his skills should also be divvied up into separate Primary/Secondary/Tertiary/Quaternary sets from Bloomberg's, but using the same template for both wouldn't be a problem.

Finally, you get several Powers that basically show what you expect your character to be able to do. I've done this for Cass only with great help from Ramsus and Copper and am still moderately confused on what's happening there, but they probably can help you out. Also Hum knows.

Other than that, I look forward to seeing a crystal miniature giraffe! All the things
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Post  Ramsus Mon May 12, 2014 2:26 pm

I'd also like to add that I have no idea why you have mechanical. Unless you're a robot crystal mini-giraffe. The crystalline feature is meant to represent the crystal races on its own. If you're not playing a robot, golem, etc. not sure how the stuff mechanical gives makes any sense for you.

Edit: You might want to consider dropping mechanical and using 1 of the points from that to get Burrower. But that's just a suggestion.
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Post  Copper Rose Mon May 12, 2014 7:07 pm

Yeah, minions are pretty much as Ramsus said above, but I am also making a change to the 5th and 6th elements (sorry Tyger if you specifically wanted ice, you can try to barter Kal for that and Water) the 5th Element and 6th Element are now interchangeable, and they are Wood (plants) and Conductivity (metal and electricity). Yes, Earth and Plants are now separate, as it was pointed out to me that Earth was too varied an element (dirt, stone, gems, metal, plants) for if there are more than four players. Since Gear made a plant character, anyone wishing to join will be slipped into the Earth spot where Gear was, and then a sixth player will take metal away from Earth if they decide they want that along with electricity.
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Post  tygerburningbright Mon May 12, 2014 8:33 pm

It's no problem just had a concept not even started a sheet yet...

unfortunally I don't really have any ideas or drive for an earth character and any metal biased one would well may well be too crazy to be a "hero"

though an idea strikes me would the idea of a rail-gun be possibility?
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Post  Gearhead765 Mon May 12, 2014 11:11 pm

Oh right! Also, I checked the Genetic engineering thing, and specialist has been changed, if you look, it says that you are given 8 extra points instead of just 8 points, and the character sheet says you get 8 points to start with. Thanks for reminding me guys.

EDIT: And by the way Ramsus, Mechanical costs two and Burrower costs one, So time to look at more racial abilities! Very Happy

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Post  quietkal Mon May 12, 2014 11:24 pm

You get the extra 8 points because your base attributes are each 2 lower, it still totals the same amount.
Companions aren't player characters, so they don't start at 5 with 8 to distribute. They only get 3's and 8 points to distribute from the Specialist trait, so they can have 5's in every stat, or with overachiever 11 in one stat and 3's in everything else.
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Post  Gearhead765 Mon May 12, 2014 11:28 pm

Oh, well then I feel like a derp.

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Post  quietkal Mon May 12, 2014 11:33 pm

It's an easy mistake to make; the Companion utility doesn't directly say it anywhere.
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Post  Gearhead765 Mon May 12, 2014 11:56 pm

Wait a second... What is the wood ___Born thing?

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Post  Copper Rose Tue May 13, 2014 12:46 am

Plantborn:
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Post  Gearhead765 Sun May 18, 2014 12:10 am

By the way, Where will I be starting out?

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Post  Copper Rose Sun May 18, 2014 12:26 am

Sorry if this makes you feel not as special, but Plant and Electricity get to actually choose where they start the campaign. Yes, even in one of the same towns where the fixed-location four are, meaning Gear does not have to change location. Heck, Gear and Paper could actually have their characters know each other if they wanted.

(This is all because I originally designed the campaign for only 4 players)
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Post  Gearhead765 Sun May 18, 2014 12:29 am

Oooo! That would be a fun way to make character back-stories intertwined! Paper, You alright with that?

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Post  Gearhead765 Sun May 18, 2014 12:33 am

XD That back-story Paper.

EDIT: Also, Words of Wisdom is a 6-point racial ability.


Last edited by Gearhead765 on Sun May 18, 2014 12:37 am; edited 1 time in total

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Post  Paper Shadow Sun May 18, 2014 12:36 am

Sure, I guess. I'm okay with that...
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Post  Copper Rose Sun May 18, 2014 1:16 am

Gearhead765 wrote:EDIT: Also, Words of Wisdom is a 6-point racial ability.
It's a common DM allowance to let players take WoW as 1 point per use, since it's 6 points for 6 uses each day, and most players would use it probably only once or twice each IC day.
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Post  Gearhead765 Sun May 18, 2014 1:22 am

Ah, makes sense.

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Post  Gearhead765 Mon Jun 02, 2014 8:44 pm

You know, I just noticed that only Hum and I invested in more then two skills, and two of our party members have a 20 in a skill.

Holy carp on a car windshield we are a party of min-maxers.

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