Allele Science Laboratories IC

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Re: Allele Science Laboratories IC

Post  Ramsus on Sat Nov 02, 2013 7:45 pm

Thirteen nods to Asura and floats through the room cautiously.

Spoiler:
Colter, tell me if I/we need to make stealth checks.
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Re: Allele Science Laboratories IC

Post  Cardbo on Sat Nov 02, 2013 9:20 pm

Marrow follows after Thirteen with the rest on his back.
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Re: Allele Science Laboratories IC

Post  Colter Bolt on Sat Nov 02, 2013 10:34 pm

Thirteen glides through the air undetected.

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Re: Allele Science Laboratories IC

Post  Paper Shadow on Sat Nov 02, 2013 11:58 pm

Cranial decides to use the multiple horns on his head in order to make the giant slime harder to see however he can...

(Magecraft Check: 13 (Roll) + 18 (Bonus) - 2 (5 Seconds Prep Time) - Penalty = 29 - Penalty)
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eep!

Post  Ka.avik on Sun Nov 03, 2013 2:02 am

"Well then by royal flipping degree pony, be quiet." Spark whispershouts as loud as he dares, then appends "Your kingliness." as much in jest at Marrow calling himself king as in honor of their current level of friendship.

The dice say:

rolled a nine, have 8, Stealth is 17 on that whispershout.
In attempting something of an assist for poor marrow, I whisper into his ear, if I can find something akin to it, ideas and ways on being quieter while large enough to carry us. I rolled a three. hey at least I didn't take DERP!
13 streetsmarts to assist marrow's stealth-check
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Re: Allele Science Laboratories IC

Post  Colter Bolt on Sun Nov 03, 2013 4:22 pm

Marrow manages to move without disturbing the beast, but Sparks' whispershout causes an irregularity in the snoring.

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Re: Allele Science Laboratories IC

Post  Cardbo on Sun Nov 03, 2013 5:22 pm

Marrow extends his eyestalks towards the beast to get a better look at it.

OOC:Perception. What does it look like? Does it look particularly strong.
Roll(1d20)+8:
10,+8
Total:18

Afterwards he whirls them around to get a better view of his surroundings.

OOC:Perception. About how big is the area he's in? Can he see an exit on the other side?
Roll(1d20)+8:
18,+8
Total:26
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Re: Allele Science Laboratories IC

Post  Colter Bolt on Thu Nov 07, 2013 7:33 pm

Marrow is able to find neither the beast nor the exit, but can tell that the test area is about 100 by 200 yards big.

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Re: Allele Science Laboratories IC

Post  Cardbo on Thu Nov 07, 2013 11:59 pm

Marrow continues forward as stealthily as he can until he finds the exit. Hopefully he doesn't step on it.
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Re: Allele Science Laboratories IC

Post  Colter Bolt on Sun Nov 24, 2013 9:31 pm

Marrow, unfortunately, does step on the beast, awakening and angering it. The beast reveals itself as the ground, a mixture of diamond dog and timberwolf, hiding itself under the ground but had it's legs above ground, looking like fallen trees. ((Roll Initiative))

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Re: Allele Science Laboratories IC

Post  Cardbo on Sun Nov 24, 2013 9:58 pm

Inititiative
Roll(1d20)+0:
12,+0
Total:12
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Re: Allele Science Laboratories IC

Post  Ramsus on Sun Nov 24, 2013 10:47 pm

Initiative: 6

Edit: Also using Firestarter.


Last edited by Ramsus on Mon Nov 25, 2013 12:59 am; edited 1 time in total
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Re: Allele Science Laboratories IC

Post  Paper Shadow on Sun Nov 24, 2013 11:06 pm

"Patient acquired. Initiating psychological routine."

Initiative Roll: 20
Activating Firestarter: Cranial Crack suffers Ongoing Damage 1

HP: 30
Pips: 5
Status: Ongoing Damage 1
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Fire also started

Post  Ka.avik on Mon Nov 25, 2013 2:51 am

12 to Initiative, which triggers firestarter, and OOC suggestions on who to give the other half of Pincer Maneuver to would be well accepted.

30HP / 5 pips / onging-1 (save-ends)
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Re: Allele Science Laboratories IC

Post  tygerburningbright on Mon Nov 25, 2013 3:30 pm

Initiative Roll(1d20)+0:
10,+0
Total:10
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Re: Allele Science Laboratories IC

Post  Colter Bolt on Fri Nov 29, 2013 8:40 pm

The TimberDog gives a mighty roar, but doesn't do much else yet.

Initiative order:
Cranial
Marrow/Spark
ASuRa
Thirteen
TimberDog

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Re: Allele Science Laboratories IC

Post  Paper Shadow on Sat Nov 30, 2013 3:14 am

(For some reason I didn't say what I was taking, so I'm taking Dark Bargain, Firestarter, Support Me, Go Get The Bastard, and Domineer)

Cranial brings up one of his claws to his face and watches as some of its needles on the claws retract and are replaced, while he uses magic and electrical powers to prepare a mixture that he uses for his psychological procedures. "Injection ready, preparing administration."

(Swapping Out Firestarter for Kindle Pain)
(Dark Bargain)

HP: 29
Pips: 9
Status: Ongoing Damage 2 (save ends), Vulnerability 2 (save ends), -2 Penalty to Damage (save ends)
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Re: Allele Science Laboratories IC

Post  Cardbo on Sat Nov 30, 2013 10:32 am

Marrow closes his eyes for a second.  Two large and pointy pseudopods grow from his main body. He then starts glowing softly.

Move For The Turn:

[0] Prepare Spell - Minor Utility
Choose one:
A) Choose a Basic Combat Talent you have selected (which can be this one) and swap it with one you do not have selected.
B) Pay 1 pip: Choose a Basic Combat Talent you don’t have selected for this battle. You may now use that talent during this battle.

And Marrow is taking into battle in addition to everything else.

[-2] Slashback - Immediate Interrupt
Trigger – A creature hits you with an attack.
Deal 1d12 damage to the triggering creature.

[+3] Hyperactive Metabolism (Sanctity of Faith) - Standard Utility
You gain regeneration 2 (save ends).[*]


Stats:

HP:30
Pips:6
Feeling: Fine. Regen 2
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Re: Allele Science Laboratories IC

Post  Ka.avik on Sat Nov 30, 2013 3:20 pm

Spark Impulse blinks, wide eyed at the beast. "Not the kind of thing I was hoping to stuff into my pack."

Quickly assessing the tactical layout of his friends, and their newfound foe, he flaps his wings nervously, the adrenaline rush making him quite jittery. He swoops down off Marrow's back, pointing with wingtip and hoof at an almost-opening Thirteen would have, if the wolfdog were distracted. "Flying Seapony! Bite it while I..."

Spark graciously grants the distraction by folding his wings and falling across the front of the creature, scraping the sharpest edge of his sharpest hoof along the its front leg, drawing out a line of wet tree sap as he falls.

dice rollz:

Piercing shot: 4
pincer granted to Thirteen
End ongoing-1: 18

HP 29
Pips 1
effects: none
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Re: Allele Science Laboratories IC

Post  Ramsus on Sat Nov 30, 2013 4:01 pm

Thirteen obligingly bites the TimberDog on the flank.

Bonus Action:

[-5] Payday
5d4: 3, 2, (1 reroll > 1.. > 1 >) 2, 4, 2 = 13 (hah) damage to the enemy
Thirteen and Marrow both gain a pip

Snake Bite
When you deal damage to a creature with an attack, roll a d6. If you roll a 6, the creature becomes Bitten (save ends). A bitten creature is poisoned.
d6: (1 reroll) 2. Nope.
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Re: Allele Science Laboratories IC

Post  tygerburningbright on Sun Dec 01, 2013 10:53 am

Each of the dragons' eyes flash green for a moment as A and Ra each spit out substances toward the Timberdog that when combined form a potent acid.

combat:
[0] Temperament of the Poisonous Tree (Form of the Spitting Cobra) - Minor Utility
You conjure a Form of the Spitting Cobra onto yourself. You may assume your normal form as a minor action. While in the Form of the Spitting Cobra you your size becomes small and you cannot use your normal combat talents. Instead you may use the combat talents below.

[+2] Spit Acid - Standard Attack
Target creature loses all resistance and suffers vulnerability 1 and ongoing damage 1 (save ends all)

Stats:
Hp 30
Pips 6
status clear

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Re: Allele Science Laboratories IC

Post  Ramsus on Sun Dec 01, 2013 2:39 pm

Thirteen releases her mouthy hold on the not greatest of tasting creatures and prepares herself for a real fight after noticing the thing didn't immediately die. Her scales shift to a shiny metallic color and even appear to harden.

Combat Data:

Turn Start: HP: 29/30, PiPs: 1, Status: Ongoing 1 damage (save ends)

[+1] Critfisher
2d8 & 3d12
2d8: 2, 8

d8 crit: Roll 3d10.
3d10: 10, 5, 6

d10 crit: Roll 3d12.
3d12: (1 reroll >) 11, 4, (1 reroll >) 11 (huh...twice in a row... weird)

3d12 (from Critfisher continued): 5, 12, 4

d12 crit: You gain Resist X, Regeneration X, and +X bonus to damage and saving throws until the end of your next turn. In addition, at the end of this turn, you gain X HP, X temporary HP, and X pips. X is equal to half of the amount of dice you have rolled this turn.
X in this case being 8 (since I rolled 16 dice this round).

[0] Prepare Spell - Minor
Swapping Firestarter for Punishing Blow

Save vs Ongoing damage: 6 + 8 = 14, success

End of Turn: HP: 30/30, PiPs: 10, Status: 8 Temp HP, Resist 8, Regen 8, +8 damage, +8 to saves
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Re: Allele Science Laboratories IC

Post  Colter Bolt on Mon Dec 02, 2013 12:34 am

((Oh my... That critfishing))

The TimberDog howls in pain and reaches out at Marrow, attempting to scratch him up.
Marrow takes 4 damage.

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Re: Allele Science Laboratories IC

Post  Ramsus on Mon Dec 02, 2013 1:25 am

As the TimberDog lashes out at Marrow, Thirteen slams into it with a soft growl, expressing her enjoyment of the fight.

((Correct me if that somehow wasn't an attack.))
Combat Data:

[-2] Punishing Blow
1d12: 5 + 8 = 13, heh what's up with that this fight?

d6: 2, nope.
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Re: Allele Science Laboratories IC

Post  Paper Shadow on Mon Dec 02, 2013 1:44 am

Cranial Crack aims his claw at the beast and shoots out a needle. As the needle reaches the target, it unleashes a multitude of chemicals, electricity, and magic in order to tame the mind of the Timberdog. "Administration complete. Tell me how you feel."

(OD 2 + Vul 2 = 4 Damage)
(Domineer: Timberdog is Dominated (save ends))
(Reload: Gain 5 Pips)
(Saving Throws: 3, 17, 3)

HP: 25
Pips: 7
Status: Ongoing Damage 2, -2 Penalty to Damage, Dominating Timberdog
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Re: Allele Science Laboratories IC

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