The Brass Pins OOC

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The Brass Pins OOC

Post  Ramsus on Wed May 23, 2018 9:29 pm

Name: The Brass Pins
Reputation: ?
Lair: Overlook Tea House and Confectionery, a hole in the wall tea-house in The Ease area of Silkshore that overlooks a canal with a hatch in the backroom that opens down into a more spacious area with a connection to a different canal than the one the tea-house overlooks.
Rep: 0/12
Turf: 0/6
Hold: Strong
Tier: 0
Heat: 0/9
Wanted Level: 0/4
Coin: 0/4
Crew XP: 0/10

Sales Territory
Supply: A transaction to acquire new product or establish a new supplier.

Contacts
Lydra: a deal broker. Perhaps known for her vicious retribution on those who don’t hold up their end?

Crew Special Abilities
Just Passing Through: During downtime, take -1 heat. When your heat is 4 or less, you get +1d to deceive people when you pass yourselves off as ordinary citizens.

Crew Upgrades
Resolve Training: If you have a Training upgrade, you earn 2 xp (instead of 1) when you train a given xp track during downtime.
Secure Lair: (1/2) Your lair has locks, alarms, and traps to thwart intruders. A second upgrade improves the defenses to include arcane measures that work against spirits. You might roll your crew’s Tier if these measures are ever put to the test, to see how well they thwart an intruder.
Hawker Rigging: One carried item is concealed and has no load. For example, you could carry a load of drugs or a weapon, perfectly concealed, for zero load.
Boat House: (1/2) You have a boat, a dock on a waterway, and a small shack to store boating supplies. A second upgrade improves the boat with armor and more cargo capacity.


Crew Relationships
The Gondoliers +1
The Grinders +1
The Path of Echoes 0
The Billhooks -1
The Crows -1



Crew Assets
(Nothing worth noting yet.)



Clocks
(Stuff soon I'm sure.)


Last edited by Ramsus on Thu Jun 14, 2018 5:07 am; edited 8 times in total
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Re: The Brass Pins OOC

Post  Ramsus on Wed May 23, 2018 9:29 pm

Character Sheet Template:


Overview

Name:
Aliases:
Look:
Heritage:
Background:
Vice:
Vice Purveyor:
Playbook:
Special Abilities
Something:



Statistics

Playbook: [ ][ ][ ][ ][ ][ ][ ][ ]

Insight: [ ][ ][ ][ ][ ][ ]
Hunt: 0/4
Study: 0/4
Survey: 0/4
Tinker:  0/4

Prowess: [ ][ ][ ][ ][ ][ ]
Finesse: 0/4
Prowl: 0/4
Skirmish: 0/4
Wreck:  0/4

Resolve: [ ][ ][ ][ ][ ][ ]
Attune: 0/4
Command: 0/4
Consort: 0/4
Sway:  0/4

Coin: 0/4
Lifestyle: 0/4
Stash: 0/10



Vitals

Stress: 0/9
Trauma: [ ][ ][ ][ ]
Harm
[Lvl. 3]
[Lvl. 2] [Lvl. 2]
[Lvl. 1] [Lvl. 1]
Healing Clock: 0/4
Armor: Armor [ ] Heavy [ ] Special [ ]



Contacts

Friends:

Foes:

Others:



Inventory

Load: Light 3 [ ] Normal 5 [ ] Heavy 6 [ ]

Playbook Items
Playbook Item
Playbook Item
Playbook Item
Playbook Item
Playbook Item

Standard Items
A Blade or Two [ ]
Throwing Knives [ ]
A Pistol [ ] A 2nd Pistol [ ]
A Large Weapon [ ]-[ ]
An Unusual Weapon [ ]
Armor [ ]-[ ]  +Heavy [ ]-[ ]-[ ]
Burglary Gear  [ ]
Climbing Gear [ ]-[ ]
Arcane Implements [ ]
Documents [ ]
Subterfuge Supplies [ ]
Demolition Tools [ ]-[ ]
Tinkering Tools [ ]
Lantern [ ]
Spiritbane Charm [ ] (0 load)

Bio:

Stuff



Last edited by Ramsus on Wed May 23, 2018 9:50 pm; edited 4 times in total
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Re: The Brass Pins OOC

Post  Ramsus on Wed May 23, 2018 9:30 pm

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Re: The Brass Pins OOC

Post  Ramsus on Wed May 23, 2018 9:30 pm

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Re: The Brass Pins OOC

Post  Ramsus on Wed May 23, 2018 9:31 pm

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Re: The Brass Pins OOC

Post  quietkal on Thu May 24, 2018 4:50 pm

a third draft so I can be told that it's bad ideas and to change things



Overview
Name:  Naria Cantrell
Aliases: Capricorn?
Look: Woman, Athletic, Striking, Slim Jacket, Tricorn Hat, Lizard Eyes, Clawed Legs/Feet (Velociraptor-style)    [I'm imagining up to mid-thigh?]
Heritage: Tycheros - Family of crewmen on ships, now storm survivors. Stuck without the payoff from the lost cargo.
Background: Labor - not pirates
Vice: Stupor - Dream Smoke
Vice Purveyor: Rolan Volaris, the Veil (social club in Nightmarket)    [I'm imagining like a hookah bar sort of situation within the club?]
Playbook: Hound
Special Abilities
Ghost Hunter: Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: arrow-swift. Take this ability again to choose an additional ability.
Arrow-swift allows the pet to move extremely quickly, out-pacing any other creature or vehicle.
Peaches, Cohort (Expert Hunter), Wolpertinger - Obeys your commands and anticipates your actions.



Statistics
Playbook: [ ][ ][ ][ ][ ][ ][ ][ ]
❶|❷❸❹
①|②③④

Insight: [ ][ ][ ][ ][ ][ ]
❶|❷③④  Hunt: 2/4
①|②③④  Study: 0/4
❶|②③④  Survey: 1/4
①|②③④  Tinker:  0/4

Prowess: [ ][ ][ ][ ][ ][ ]
①|②③④  Finesse: 0/4
①|②③④  Prowl: 0/4
❶|②③④  Skirmish: 1/4
①|②③④  Wreck:  0/4

Resolve: [ ][ ][ ][ ][ ][ ]
❶|②③④  Attune: 1/4
❶|②③④  Command: 1/4
❶|②③④  Consort: 1/4
①|②③④  Sway:  0/4

Coin: 1/4 birthday coin yeet
Lifestyle: 0/4
Stash: 0/10


Vitals
Stress: 0/9
Trauma: [ ][ ][ ][ ]
Harm
[Lvl. 3]
[Lvl. 2] [Lvl. 2]
[Lvl. 1] [Lvl. 1]
Healing Clock: 0/4
Armor: Armor [ ] Heavy [ ] Special [ ]


Contacts
Friends:
Melvir, a physicker


Foes:
Veleris, a spy for Merrul Brime [secrets broker and owner of the Hooded Fox (a public house) ]


Cantrell Family: (located in Doskvol, live somewhere in Docks)
Stev, pops. Able to pick up some work at the Docks.
Vaurin, older brother. As above.
Lizete, younger cousin. Cared for after the storm took accompanying parent.

Others:


Inventory
Load: Light 3 [ ] Normal 5 [ ] Heavy 6 [ ]

Playbook Items
[ ]Fine pair of pistols
[ ]-[ ] Fine Long Rifle
[ ] Ectoplasmic Ammunition
[ ] Trained Hunting Pet (0 load)
[ ] Spyglass

Standard Items
A Blade or Two [ ]
Throwing Knives [ ]
A Pistol [ ] A 2nd Pistol [ ]
A Large Weapon [ ]-[ ]
An Unusual Weapon [ ]
Armor [ ]-[ ]  +Heavy [ ]-[ ]-[ ]
Burglary Gear  [ ]
Climbing Gear [ ]-[ ]
Arcane Implements [ ]
Documents [ ]
Subterfuge Supplies [ ]
Demolition Tools [ ]-[ ]
Tinkering Tools [ ]
Lantern [ ]
Spiritbane Charm [ ] (0 load)


Bio:
It’s possible there was some sub-legal goods on the ship they sailed in on, which some of them might have been aware of

Why was cousins and siblings helping move this cargo?
Sort of a holdover from the vice being family obligation. Maybe it was like a family business, and after the storm took a big chunk of the family and their actual livelihood, they’re sort of just keeping on now?

Why know how to hunt? Or maybe why like to hunt?
Hunted actual game back in Tycheros, wasn’t super into the family style but felt like she couldn’t say no to it. She’s learned from this mistake.

Why doing illegal stuff instead of working with family at Docks?
Moving illegal goods was just an easier and better paying way to make money than working at the docks. Unsure how she got into it in Doskvol, it’s not exactly like you go “hey I’d like to do some criminal work”

Why is Dream Smoke the drug of choice? Why go to Nightmarket to space out at a social club?
It's got a similar sort of high to a drug called Wyrm Tooth in Tycheros, and just breathing it's a lot nicer than having to jab yourself. She enjoys doing it in a group of semi-strangers as well; doesn't want to pass out on her own, people die like that. Or get robbed. Getting robbed or harassed also sometimes happens with a group, but it's a lot less likely that you die.

Why is Veleris, a spy, a Foe? Why is Melvir, a physicker, a friend?
Racist?
Melvir likes Tycherosi, thinks they might be devil-kin. Maybe pokes and prods Naria a bit more than is necessary when fixing up.

Does she want to go back to Tycheros?
Sort of vaguely. It'd be nice to go home, sure, but she's pretty alright being here. I’d say content but things are bad for everyone, so...

Is her family trying to go back to Tycheros? Is Naria intentionally sandbagging them?
I think they want to, but they’re also sort of traumatized after that storm literally sank their livelihood and a significant portion of their close relatives.
Probably not sandbagging; she’s an adult, several of them are adults, they could leave without her. She’s also definitely not siding money, or searching out options to get the family back.


Last edited by quietkal on Thu Jul 19, 2018 10:49 pm; edited 16 times in total
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Re: The Brass Pins OOC

Post  Paper Shadow on Fri Jun 01, 2018 9:04 pm

Overview:
Name:
Aliases:
Look:
Heritage: Akoros
Background: Academic - Philosopher
Vice:
Vice Purveyor:
Playbook: Spider
Special Abilities
Calculating: Due to your careful planning, during downtime, you may give yourself or another crew member +1 downtime activity.

Statistics:
Playbook: [ ][ ][ ][ ][ ][ ][ ][ ]

Insight: [ ][ ][ ][ ][ ][ ]
Hunt: 0/4
Study: 1/4
Survey: 0/4
Tinker:  0/4

Prowess: [ ][ ][ ][ ][ ][ ]
Finesse: 0/4
Prowl: 0/4
Skirmish: 0/4
Wreck:  0/4

Resolve: [ ][ ][ ][ ][ ][ ]
Attune: 0/4
Command: 0/4
Consort: 2/4
Sway:  0/4

Coin: 0/4
Lifestyle: 0/4
Stash: 0/10

Vitals:
Stress: 0/9
Trauma: [ ][ ][ ][ ]
Harm
[Lvl. 3]
[Lvl. 2] [Lvl. 2]
[Lvl. 1] [Lvl. 1]
Healing Clock: 0/4
Armor: Armor [ ] Heavy [ ] Special [ ]

Contacts:
Friends:

Foes:

Others:

Inventory:
Load: Light 3 [ ] Normal 5 [ ] Heavy 6 [ ]

Playbook Items
Fine Cover Identity [ ]
Fine Bottle of Whiskey [ ]
Blueprints [ ]
Vial of Slumber Essence [ ]
Concealed Palm Pistol [ ]

Standard Items
A Blade or Two [ ]
Throwing Knives [ ]
A Pistol [ ] A 2nd Pistol [ ]
A Large Weapon [ ]-[ ]
An Unusual Weapon [ ]
Armor [ ]-[ ]  +Heavy [ ]-[ ]-[ ]
Burglary Gear  [ ]
Climbing Gear [ ]-[ ]
Arcane Implements [ ]
Documents [ ]
Subterfuge Supplies [ ]
Demolition Tools [ ]-[ ]
Tinkering Tools [ ]
Lantern [ ]
Spiritbane Charm [ ]

Bio:
Stuff
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