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Paper Mario RPG?

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Post  quietkal Tue Dec 30, 2014 2:06 pm

Okay, so this is sort of an official announcement that I'm actually working on something somewhat diligently! (yey)
There's still quite a lot I need to do before it even enters sign-ups, but most of the work is making lists of things and what they are and checking for weird interactions and clarifying things.
And then I'll work on the story and all those boring things.

The game would be set in a Paper Mario (N64) style universe, pics being provided probably on each update. The probably 3-4 characters will be a group of individuals who're going to rescue the princess and the 7 important things. Mario's missing, and Luigi's off trying to find him, so the duty falls to...you, because you're actually trying to solve it. I don't know, there'll be more stuff in the future.

So! Even mild interest? I'd be greatly appreciative of...any feedback about this.
Also, if you are interested, what race would you want to play as? (Oh jeez just realized I should write up culture for the playable races)
Toad, Goomba, Koopa, Bob-omb, Shy Guy, Boo, Piranha Plant, and Squeek are the currently available, with different base stats and different starting abilities, and different racial paths for upgrades.

Current Prospects
Boo-selle- Head Boo Maid, DB
Kusari Tamako- Chain Ball Girl, Ramsus
<???>, Paper Shadow
Mr Bomb-Bastic- Gentlebomb, Hum Typhoon


Last edited by quietkal on Tue May 19, 2015 11:19 am; edited 5 times in total
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Post  Ramsus Tue Dec 30, 2014 2:19 pm

What kind of system are we using for this? Something specific? Homebrew? If homebrew what are the rules?

As for race, I'd be cool being a Toad, Bob-omb, or Shy Guy (or weird variant of any of them).
Edit: Or a Chain Chomp. That'd be pretty cool if an option.
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Post  quietkal Tue Dec 30, 2014 2:58 pm

Weird variants are what you'll eventually become. The list is growing.

System is homebrewn for the overworld because I'm not a computer, and continuance of the Paper Mario combat system of Hp/Fp/Bp for the fighty parts.
Overworld actions will mostly be automatic success with a threshold requirement of a certain amount of Strength or Intelligence or other stat determining success/failure.
Overworld stats are Strength, Dexterity, Intelligence, Wisdom, Presence, Subtlety, Constitution, and Resolve. Stats range from 0 to 9, with 0 failing almost everything and 9 succeeding on everything except the horribly improbable.

Combat will be the same as the Paper Mario system, which if you haven't played the game is a turn based system with both sides being lined up. Watch a video of Paper Mario combat, it'll give you the gist of how it goes I think. (this one, for example)
The document I've got the system in I'm elaborating it so, ask me questions if you're not sure how things do stuff I guess and I'll make sure to incorporate answers in the thing?
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Post  Dr Blight Tue Dec 30, 2014 9:28 pm

Boo. I wanna be a boo. So much Boo! Boo's Manor was great. Fancy psuedo noble-boo. Yes. (Bow was my favorite partner in original Paper Mario)
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Post  quietkal Tue Dec 30, 2014 10:46 pm

If you particularly want to watch the system develop / have constructive input, I'm all ears for it.
https://docs.google.com/document/d/19VqujW5XEzM4_7m9J7Pc0IAu7083HhS4e75HQ4OswwA/edit?usp=sharing
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Post  quietkal Wed Nov 11, 2015 11:21 pm

So, this was a thing I was working on at one point a year ago...
uh...I'll be honest, I lost pretty much all drive to work on this. I'm not interested in putting this on any longer, I'm really sorry. Though, I'm also pretty sure you've given up on this by now given that it's been like, 6 months since I last said anything about this and we never really got anything solid set. Except for db and ramsus and your amazing characters.
uhh...yeah. gg wp no re report quietkal for afk
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