The P-Files, Part II

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Re: The P-Files, Part II

Post  Ramsus on Sun Nov 17, 2013 11:03 pm

Whisper twirls her broom-like device and throws around a lot of brightly glowing spheres of white light at the party, healing their wounds and renewing their vigor and spirits. In addition she pulls a 1 Up (that looks like a pixelated version of Chitin's actual head) out of her tail and tosses it to Chitin. Then she does a backflip. For no particular reason.

Combat Data:

Start of Turn: HP: 24, Pips: 4, Status: 1 Temp HP, Resist 14, 5 ongoing damage and weakened (save ends both)

[-2] Saving Grace  - Standard Utility
Up to six target creatures gain 1d10 hp.
Everyone heals 7.

Temp HP from Pacifism
Coffee Mug: 4
Yellow Lantern: 5
Gleeda: 1
Nameless: 4
Chitin: 10

10 crit: All allies can either regain 6 HP or make a saving throw.
CM: Heal
YL: Heal
Gleeda: Saving throw (2 -4 = -2 whut? fail)
Nameless: Heal
Chitin: Saving throw (nat 20, save)

Temp HP from Pacifism round 2
Coffee Mug: 8
Yellow Lantern: 1
Nameless: 10

10 crit: All allies can either regain 6 HP or make a saving throw.
CM: Saving throw (17 - 4 = 13, save)
YL: Saving throw (1 -4 = -3 lol, fail)
Gleeda: Saving throw (nat 20, save)
Nameless: Saving throw (17 - 4 = 13, save)
Chitin: Heal

Temp HP from Pacifism round 3
Chitin: 10 omg what

10 crit: All allies can either regain 6 HP or make a saving throw.
CM: Heal
YL: Saving throw (15 - 4 = 11, save)
Gleeda: Heal
Nameless: Heal
Chitin: Heal

Temp HP from Pacifism round 4
CM: 8
Gleeda: 10 (hkjdgyfg!!)
Nameless: 5
Chitin: 7

10 crit: All allies can either regain 6 HP or make a saving throw.
CM: Heal
YL: Heal
Gleeda: Heal
Nameless: Heal
Chitin: Heal

Temp HP from Pacifism round 5
CM: 3
YL: 7
Gleeda: 4
Nameless: 4
Chitin: 2

Save vs Ongoing damage & weakened: 14 - 4 = 10, save

End of Turn: HP: 24, Pips: 4, Status: 1 Temp HP, Resist 14, Critacular

ROUND 4 – Current stats :


Coffee Mug –  30 HP, 3 Pips, 8 Temp HP
BLINDED until the end of his next turn

Yellow Lantern – 10 HP, 3 Pips, 7 Temp HP
Trait - Fear Engine (Midnight Haunting)
All enemies take a -1 penalty to saving throws

Gleeda – 30 HP, Pips: 1, 10 Temp HP
Condition: 4 regeneration, Pred-Sight (+2d6 on Balrog & Vul 4), Bloodlust (reroll attacks on a bloodied opponent)

Balrog T1 – BLOODIED!; Blinded (save ends); Challenged – Chitin’s allies have resist 3 until the end of Chitin’s next turn; Suffering from Nameless' Barter in Blood; Spooked; Trait: Death’s Nightmare – All enemies suffer a -4 to saving throws.

Nameless – 30 HP, 7 PiPs, 10 Temp HP

Balrog T2 – BLOODIED!; Challenged – Chitin’s allies have resist 3 until the end of Chitin’s next turn; Suffering from Nameless' Barter in Blood; Spooked; Trait: Death’s Nightmare – All enemies suffer a -4 to saving throws.

Whisper – HP: 24, Pips: 2, 1 Temp HP
14 Resist

Chitin – HP: 25, PiPs: 0, 10 Temp HP, Resist 2
BLINDED until the end of her next turn

ALLY STATUS:
Rock - Recharging
Roll - Ready
Buck - Ready
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Re: The P-Files, Part II

Post  Dr Blight on Sat Dec 21, 2013 2:33 am

Chitin brings both her daggers up to defend at the last moment before the blade comes down on her, driving into the ground as it does. The burning rubble it leaves in its wake remains still afterwards. As the 8-bit chitin head slowly moves across the ground, it makes a series of small 8-bit beeps. Finally reaching, it slips through the cracks and disappears through the rubble. There's a short 8-bit chip tune before Chitin's daggers shoot out of the rubble like missiles, driving themselves into the balrog before pulling back and drifting quickly over to Chitin's side as she pulls herself from the rubble.

Combat Round:
Blindflip: heads.
8+1(pred)+5(pred)=14 damage to the balrog.
Also using Bladespell to add 3 more damage.
And gonna use Roll's regular attack again.

The Balrog is challenged again.

[+3] Fireslash – Standard Attack
Deal 1d10 damage to target creature.

[0] Bladespell - Reaction Attack
Trigger - You make an attack using a standard action
Effect - Choose one of the following;
A) Deal 3 damage to target creature.

round thing:
Coffee Mug –  30 HP, 3 Pips, 8 Temp HP
BLINDED until the end of his next turn

Yellow Lantern – 10 HP, 3 Pips, 7 Temp HP
Trait - Fear Engine (Midnight Haunting)
All enemies take a -1 penalty to saving throws

Gleeda – 30 HP, Pips: 1, 10 Temp HP
Condition: 4 regeneration, Pred-Sight (+2d6 on Balrog & Vul 4), Bloodlust (reroll attacks on a bloodied opponent)

Balrog T1 – BLOODIED!; Blinded (save ends); Challenged – Chitin’s allies have resist 3 until the end of Chitin’s next turn; Suffering from Nameless' Barter in Blood; Spooked; Trait: Death’s Nightmare – All enemies suffer a -4 to saving throws.

Nameless – 30 HP, 7 PiPs, 10 Temp HP

Balrog T2 – BLOODIED!; Challenged – Chitin’s allies have resist 3 until the end of Chitin’s next turn; Suffering from Nameless' Barter in Blood; Spooked; Trait: Death’s Nightmare – All enemies suffer a -4 to saving throws.

Whisper – HP: 24, Pips: 2, 1 Temp HP
14 Resist

Chitin – HP: 25, PiPs: 3, 10 Temp HP, Resist 2
BLINDED until the end of her next turn

ALLY STATUS:
Rock - Recharging
Roll - Recharging
Buck - Ready

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