The P-Files, Part II

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Re: The P-Files, Part II

Post  Dr Blight on Thu Sep 12, 2013 4:40 am

"I'll try not to lose any sleep over it."

Chitin responds to the Balrog's tirade calmly. She blinks when Mini-Rock hugs her, looking down towards him for a moment. Not really sure how to respond, she reaches down with her wings, patting his back in an awkward hug.

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Re: The P-Files, Part II

Post  XandZero2 on Thu Sep 12, 2013 1:15 pm

Blushing, the little Rock smiles...

-And next to Gleeda, Buck sniffles. "I-I promised myself I wouldn't cry..." he mutters to himself, taking out a handkerchief and dabbing at his eyes.

Then, finally letting go of Chitin, little Rock turns back around and gallops over to his other selves – the lot of them grinning as they share a knowing look at the smallest of their number.

Giving the others a firm nod, the littlest Hard Rock closes his eyes as all his other selves do the same. There’s a flash of light and a sound like the riff of an electric guitar – and seven ponies become one.

“WHAT NOW?” Rock calls over the Balrog’s ranting as the light fades from around his full-grown form.

"I'M GONNA SUCK OUT YER SOULS THROUGH A STRAW!!!!"

“YOU EVER SEEN JOCKEY CHAN ADVENTURES?” Roll yells back.

"YOU PONY FOALS WILL RUE THA DAY YOU EVA MESSED WITH THA BALROG!!! RUE THE DAY!!!!"

“NO. WHY?”

"I'LL ROAST ALL YER BODIES OVER MY OPEN MANE!!!"

“WE’RE THE ONE’S DREAMIN’ RIGHT?”

"YER ALL GONNA PAY!!!"

“YEAH.”

"PAY, YOU HEAR ME?!?!"

“-THEN WATCH THIS!”

Roll snaps her hooves – and she’s struck with a bolt from the blue. When the smoke clears, she’s wearing a suit of high-tech, blue and white battle armor, hovering in the ether with a jet-pack on her back, a leg cannon on one hoof, and a beam saber in the other.

Spoiler:

Looking herself over, she grins, nodding back to Rock.

“Ooh!” the dark green and lime coated pony nods in return - finally realizing what Roll meant. Then, grinning, Rock rears up on his hind legs, and slams his forehooves to the blue. Armor materializes all around him, armor you recognize to be of the same design as the Rose Knight Armor from before – only much, much more intricate (and shiny). His forehooves lift off the invisible ground, his hindquarters following soon after; as twin back-banners – each sporting the Rose Knight insignia – materialize at his flanks, and a quad-necked guitar appears in his hooves.

Spoiler:

A mic materializes in Hard Rock's golden helm, and after a moment spent adjusting it, he gives his guitar a test strum and clears his throat.

"-Ahem. I'd like to dedicate this performance to everypony who came out tonight to save Roll and me." Rock looks out over all of you as he says this - as across the bluescape, the Balrog stomps it's feet and flames roar up from what's left of the tar pool. Rock glances ahead at the nightmare, then returns his focus to all of you and nods with certainty, "Whether Rose Knights or not - you're all heroes in my book. Here's to new friendships and strong conviction. I believe in you-"

Roll nods, "-Me too."

"-And no matter what fire and flames may come our way..." Rock turns his gaze again to the Balrog as the mountainous volcanic titan glares back, and with a gleam in the pony's eye, he adds, "-We'll carry on."

Setting his face in the single-minded grin of a lunatic, Rock's tongue lolls out the side of his mouth as he raises a hoof – summons a guitar pick – then sets pick to strings, his hoof moving so fast it looks to be in four places at once. Smoke rises from his guitar – then it simply bursts into flames – even as Hard Rock begins playing a song of such rhythmic power, it sets your pulses racing - and immediately, you all feel a change coming on…

Spoiler:
http://www.youtube.com/watch?v=83D0TjkEBAc

^Correct me if I'm wrong, but I don't think I've used this one before. You may have to hit refresh a couple times before it loads though, so my apologies for that.

Also, in your next posts guys, describe your transformations and your new gear. If possible, try to still have a bit of a Rose Knight theme to your stuff - since Rock's the main one powering the transformation.

Also, your new items override the Rose Armor - but that shouldn't be too much of a problem I'd imagine.
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Re: The P-Files, Part II

Post  Ramsus on Thu Sep 12, 2013 2:40 pm

Whisper watched as the pair transformed and looked to Roll and said, "Well, if you're not gonna do it then... I will!" Then Whisper vanished in a beam of pinkish energy that flew up off-screen with the Megaman teleport sound. The same sound came again a moment later as a beam of pink energy came down from off-screen. When it hit the "ground", Whisper reappeared wearing robotic armor/dress (complete with helmet) that was largely pink-red and wielding some kind of strange metal broom.

Teleport, first sound:



Outfit:


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Re: The P-Files, Part II

Post  Cardbo on Fri Sep 13, 2013 1:46 am

"Fancy."  As he nods to the rest who've been transformed.

"I guess its my turn.  Ladies and gentleponies.  I now pull my greatest trick ever, and make myself disappear!"  Coffee sweeps his cape over himself and vanishes as it hits the floor.  Next to it, a box with question mark symbols pops out of ground, and out steps Coffee transformed.  He's wearing an orange cloak and top hat.  An obsidian blade, shimmering with all the stars in the galaxy, hovers beside him, resting in his telekinetic grasp.
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Re: The P-Files, Part II

Post  SubjectZ on Fri Sep 13, 2013 7:07 pm

Nameless yells along with the beat, roaring in triumph. His flames glow brighter and brighter, consuming him. When they finally die down, he is wielding a bright silver sword, glowing with a powerful light. He is wearing a talisman shaped like his cutie mark, seeming to push back the darkness around you.
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Re: The P-Files, Part II

Post  Xel Unknown on Tue Sep 17, 2013 8:05 pm

Gleeda rawrs a primal sound as divine lightly stirkes her turning her armor from a simple looking "rose-knight" into the griffon looking like a the mythical Griffon Valkyries of legend.

Armor looks like this just with a rose-knight theme still showing on it too:


Last edited by Xel Unknown on Wed Sep 18, 2013 3:23 pm; edited 1 time in total
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Re: The P-Files, Part II

Post  Dr Blight on Tue Sep 17, 2013 10:27 pm

Chitin closes her eyes and arches her back for a moment before rearing up on her hind legs as a column of rose-red flames erupts from under her. Through the flames you can see a black silhouette of her as it morphs and shifts. The armor breaking apart into vines and wrapping around her as they take their new form. Suddenly opening her eyes and extending her wings, the column explodes outwards, the cinders morphing into a storm of rose petals that gently fall around her as she stands in her new shining green armor. Leaf-like plates and vines along her chest and legs with bright red rose decorations.

Stuff:
The appearance is explained in the OOC post where I noted what items I took. As for the column, think Chrysalis revealing herself in Canterlot from the show, but in red. Though Chitin maintains her alicorn disguise unlike Chrysalis, simply wearing a different set of armor over it.

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Re: The P-Files, Part II

Post  XandZero2 on Thu Sep 19, 2013 12:53 am

Spoiler:
http://www.youtube.com/watch?v=83D0TjkEBAc

^In case you were wondering, yep, Rock played this song throughout all your transformations - and is still going strong (it is a long song after all).

“-I’LL RING YA BODIES OUT SO GOOD, THEY’LL OOZE FEAR LIKE CHOCOLATE SAUCE! I’LL DICE YA UP SO FINE, THERE WON’T BE ENOUGH LEFT TA MAKE ICE CREAM SPRINKLES!”

-The Balrog bellows, so caught up in his rant, he hasn’t even seemed to notice as you all transform before him.

“-YOU LIKE CAKE?! I’LL GIVE YA CAKE! AN’ I’LL MAKE IT – WITH YOUR BUCKIN’ SOOOOOOOOOOULS! HOW'S THAT FOR BUCKIN' CAKE?! JUS’ YOU WATCH! I’LL GRIND YA BONES TA MAKE CAKE BATTER! I’LL USE YER TEARS FER FROSTIN’! I’LL MAKE A CAKE FIT FOR THA KING A' TARTARUS' BIRTHDAY AN’ I'LL INVITE ALL MY FRIENDS TA THA PARTY!



Oh yeah, I don’t have any friends…

-WELL, I’LL INVITE ALL MY… LACKIES!

YEAH!



LACKIES!

WE’LL SIT AROUND GORGIN’ OURSELVES ON SOULS, CAKE, AND COOKIE DOUGH WHILE WATCHING CHICK-FLICKS AN’ CRYIN’ OUR EYES OUT, LYING TO EACH OTHER AN’ SAYIN’ THAT WE’RE STILL PRETTY! AN’ THEN- AN’ THEN WE’LL… um… yeah...



As the Balrog’s mental trash talk trails off, his flaming red eyes flick back and forth between Rock in his rock armor, Roll in her power suit, Whisper in her… cyber… maid… outfit…?, Coffee in his sword mage garb, Nameless in his light mantle, Gleeda in her Griffon Valkyrie glory, Chitin – the alicorn warrior princess of red roses… And then his eyes finally come to rest on Buck – just as the griffon finishes his own transformation into a flame snorting, chain-swinging, rip-roaring, black leather and spike clad griffon ghost rider on a steel horse with two flaming wheels instead of hooves (and who even appears to share some similarities with the Balrog’s own look actually if truth be told).


-But taking all this in... the Balrog’s brow drops low and his shoulders slump.

“Aw crud…”

Those two words echo in all your minds.

-Then the Balrog scrambles into motion - hurriedly raising a massive black clawed hand and fumbling around for a moment as if struggling with a stubborn lighter - he then summons another colossal flaming scimitar, thrusting it before him and waving it around at everypony frantically like a protective cross to ward off evil.

“-Alright! ALLLLL-RIGHT! YOU FOLKS THINK YA CAN GO FIVE MINUTES WITH THA CHAMP, EH?! THINK YA CAN STEP IN THA RING WITH THA OL’ BALROG HISSELF EH? WELL THEN…”

The Balrog pauses.

“Well… then…

"Uuuuuuuh…”


Clenching his fist and grimacing, the Balrog grumbles into your minds, “Aw screw it.”

Taking a deep breath, he rears back, beats his chest and roars –

“BRING IT ON!”


As Rock starts up a new verse to his song, you all prepare yourselves, gearing up for a fight of epic proportions…


Spoiler:
Alright guys, it’s time for the fight of the century! In the blue corner, weighing in at over one year of posting time, half a dozen forum threads used, and multiple harmonic achievements unlocked, we have the hometown favorites – the P-Files gang, Buck, Rock, and Roll!

-And in the red corner, weighing in at… probably somewhere into the thousands of megatons (because somepony needs to cut down on the cake)… we have the fearsome nightmare challenger, the mighty mighty - Balrog!



Current Combat Order and Combat Notes:

Coffee Mug -
             
Gleeda –

Balrog T1 -

Nameless –

Balrog T2 -

Whisper -

Chitin –

*Also guys, because of all that’s transpired, I’ve decided to reset everything EXCEPT your hit points. That means that no status effects (positive or negative) carry over into this battle and you all start with your full complement of 4 energy.

EDIT: After chatting it over a bit in Skype, I think I'll also give you guys a bonus for the super-cool transformations. Think of it as a kind of cutscene immunity - combined with the extra adrenaline rush from Rock's song. As you start this fight, you each are rewarded a number of temporary hit points that - combined with your current hit points - put your combined total up to 30 (HP+Temp HP).

So Whisper currently has 22 HP I believe?

That means she gains 8 Temp HP - while Chitin, who I believe has 28 HP?

She gains 2 Temp HP starting this fight. The less HP you had coming into this fight, the more Temp HP you gain immediately as the fight starts.

-Aaaaaaaaaaaaand... Coffee's kicking us off!

http://www.youtube.com/watch?v=Ny-Fvyx9IXY


Last edited by XandZero2 on Thu Sep 19, 2013 1:16 am; edited 1 time in total
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Re: The P-Files, Part II

Post  Cardbo on Thu Sep 19, 2013 1:15 am

"Far too noisy.   Let me steal some of your thunder."  Coffee doffs his hat, flips it upside down and out pops a yellow lantern.

Show Me Yah Hooves!:

[-1][-3] Yellow Lantern (Conjure Wraith)
Conjure a Yellow Lantern Construct Shadow Wraith. It has the following stat block.

Yellow Lantern (Shadow Wraith) - 10 HP
Trait - Fear Engine (Midnight Haunting)
All enemies take a -1 penalty to saving throws.
[+1] Talent - Absorb/Project Fear(Spook)
Target creature suffers a -2 penalty on its damage rolls (save ends).
[-2] Talent - No Fear(Deathwish)
Target enemy attacks the Shadow Wraith on its next turn if able. If the attack reduces the Shadow Wraith to 0 HP or less, the attacking enemy suffers 2d10 damage.

Portable Hole(Rabbit-Filled Hat) - 3500 Gold
Trinket
Reduce the energy cost of talents you use to conjure creatures or weapons by 2 energy. The costs can’t be reduced to below 0.
Where it goes?  None dare find out.

Stats:

Hp:24
Pips:3
Feeling: Fine, Resist 1, Attack 1

Coffee flips a switch on the lantern and it starts to hum and glow brightly. He slides it like a hockey puck over by the Balrog, sapping some of his dark aura.
Spoiler:

Trait - Fear Engine (Midnight Haunting)
All enemies take a -1 penalty to saving throws.
[+1] Talent - Absorb/Project Fear(Spook)
Target creature suffers a -2 penalty on its damage rolls (save ends).
Stats:

HP:10
Pips:1
Feeling: Operational  
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Re: The P-Files, Part II

Post  Xel Unknown on Thu Sep 19, 2013 3:53 pm

Gleeda grins feeling a bit of a high coming on from the start of combat... Next she targets the Balrog with all of her training's tracking skills in a way to see all of the enemy's weak-points to hit for a little more damage. Next she starts to enter her bloodlust state of mind... The Magical Valkyrie Armor reacting to her bloodlust by superchargeing her whole body with electricity that Gleeda quickly discharged by firing at The Balrog's Weakpoints FOR MASSIVE DAMAGE! well it a good deal of harm none the less. Finally she kissed her bow after the fact which sparked the griffon in a revitalizing way...

Combat Turn:
[+3] Adrenaline High (Form of the Serene Armadillo) - Standard Utility
You gain 1d4 temporary hp.

1D4 => 2 temp HP for me.

[0] Predator’s Sight - Minor Utility
Choose a creature. That creature becomes your Prey until the end of the battle or until you use this talent again. Once per round, when you make an attack against that creature, you may have that attack deal +2d6 damage to that creature.

Target: BALROG

[-7] Bloodlust (Wild Abandon) - Minor Utility [Created by Karilyn]
For the rest of the battle you may deal +2d6 damage on one single-target attack each round and you suffer Vulnerability 4.

[0] Overload - Reaction Attack [1/Battle]
Trigger - You spend 6 or more energy on a single combat talent.
Effect - Deal 5 damage to target creature and the creature suffers vulnerability 2 until the end of your next turn.

Target: Balrog... Damage: 5+2d6(Predator's Sight)+2d6(Bloodlust) =>  5+ [ 5 +6 ] + [ 1(reroll thanks to Unacceptable!) 2 +6 ] = 24 total to Balrog... AND Balrog is now suffering vul 2 till end of my next turn.

[0] Reload - Free Utility [1/Battle]
If you spent 7 or more energy this turn, gain 5 energy
status:
HP: 30 +2
PiP: 5
Condition: 4 regeneration, Pred-Sight (+2d6 to Balrog), Bloodlust (+2d6 & Vul 4)
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Re: The P-Files, Part II

Post  XandZero2 on Fri Sep 20, 2013 12:12 am

As Coffee Mug’s puny little lantern had started sucking up the Balrog’s aura, the nightmare had raised an eyebrow, looking annoyed – that was right before Gleeda blindsided him with a bolt from the blue, aiming straight for one of the lava leaking cracks in the Balrog’s obsidian skin.

Now as Gleeda’s lightning hits home, you sense some resistance from the nightmare’s rock hard hide, but the electricity flies straight and true, piercing the Balrog’s flesh and cutting into his burning core. The Balrog roars in pain, “OOOOOOOOOOOUCH!” as magma bubbles in the open wound – then erupts in a miniature volcanic reaction of fire and light, spewing molten lava back in Gleeda’s direction. Though the griffon princess’s able to avoid the worst of the damage, the flames singe her feathers and leave her seeing spots.

Spoiler:
Gleeda takes 7 damage as a reaction, -2 for Coffee’s Spook, +4 for her vulnerability, which equals 9 damage total. She’s also blinded until the end of her next turn.

Holding his injured side with one clawed hand, the Balrog grips his flaming sword tight in his talons. “Why you little…” he growls, “I’LL SWAT YA LIKE A FLY!”

Turning on Gleeda, the Balrog sweeps back his blade, then brings it crashing down. Though Gleeda’s able to sidestep the flaming sword and avoid most of the damage, the shockwave from the weapon’s impact is enough to shake the blue beneath her and Nameless’ hooves and talons.

Spoiler:
Gleeda takes another 3 damage from the Balrog (because I rolled bad), -2 for Coffee’s Spook, +4 for her vulnerability, which equals 5 damage total. Coffee’s Lantern and Nameless also take 1 damage.

The Balrog then breaks free of the yellow lantern’s suction, but continues to clutch at his side.

Spoiler:
The Balrog’s free of Spook, but still suffering Vuln 2 of course.


Spoiler:
Current Combat Order and Combat Notes:

Coffee Mug – 24 HP, 6 Temp HP, 3 Pips

Yellow Lantern – 9 HP, 1 Pip, Trait - Fear Engine (Midnight Haunting)
All enemies take a -1 penalty to saving throws.

Gleeda – 18 HP, 5 Pips
Condition: 4 regeneration, Pred-Sight (+2d6 to Balrog), Bloodlust (+2d6 & Vul 4), BLINDED until the end of her next turn.

Balrog T1 – Vuln 2 until the end of Gleeda’s next turn

Nameless – Whatever his current HP and Temp HP is -1

Balrog T2 – Vuln 2 until the end of Gleeda’s next turn

Whisper -

Chitin -

*Note: This is only correct if no one tries anything crazy to absorb damage or status effects.
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Re: The P-Files, Part II

Post  Xel Unknown on Fri Sep 20, 2013 12:23 am

"Oh yeah! That's what my dreams are made of!" Gleeda taunts after the attacks with a laugh. "It's no fun if the fight's without any bite!"

(OOC: Just talking here still nameless' attack turn... Or Chitilin can do her 1d12 attack thing)
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Re: The P-Files, Part II

Post  SubjectZ on Fri Sep 20, 2013 12:25 am

Nameless' shakes off the shock, and charges at B. Rog, drawing his sword and plunging it  deep into him. As it breaks the skin, it glows brightly, covering Roggy in a silvery glow, and transferring some of the darkness to Nameless.
Combat Status:
[+3] Taunting Strike - Standard Attack
Deal 1d4 damage to target creature. You suffer vulnerability 3 to that creature’s attacks until the end of your next turn.
Damage = 4
[-6] Lethal Injection - Reaction Utility
Trigger - You deal damage to a creature.
Daze (Save Ends: Roll Twice, Take Lower & -7 to this save), weakened (save ends: Roll Twice, Take Lower & -7 to this save), 2 ongoing damage, (save ends: Roll Twice, Take Lower & -7 to this save) and vulnerability 5 (save ends: Roll Twice, Take Lower & -7 to this save)
1 PiPs
27 Health
2 Temp HP
((Reminder, to shake off ANY of my effects, he's gotta roll 17 twice.
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Re: The P-Files, Part II

Post  XandZero2 on Sat Sep 21, 2013 1:27 am

At Gleeda’s words the Balrog had leered with his ebon skull face and fangs, “I’ll give ya some bite…”

-Then Nameless jumped in, and though his blade had cut deep, he quickly realized (perhaps with some amount of shock) that the Balrog’s stone skin was just as thick as Nameless' sword was long. His attack actually hadn't even pierced the Balrog's hide.

Spoiler:
I made a mistake when calculating damage initially. Since Resist takes effect before Vuln, the Balrog took no damage from Nameless' attack. His resist sucked all of it up.

But even piercing the Balrog’s obsidian skin, the larger nightmare had merely looked down at Nameless, amused instead of pained – that is, until Nameless channeled his hex into the larger monster.

Now, as the silver glow spreads across the Balrog’s massive body, his muscles immediately begin to waste away as the fire in his eyes dulls and the rock hard layer of obsidian covering his body begins to sink back, revealing more and more of the fiery magma layer beneath.

The Balrog raises his shriveling talons to his face, his eyes going wide with outrage. “Biiii-scuuuuits… you lowborn scum… How dare you curse me… ME!  

The Balrog closes his eyes in concentration…

“You honestly think this can overwhelm me with this?”  

He balls his talons into a fist, and the silver glow across his body begins to funnel into his closed palm…

“I… am… Archnight…

"I… have… a… FANCY… TITLE!”


As the last of the silver glow poolS into his closed palm, the Balrog opens his eyes, clenches his fist, and roars, “I… AM… SUPERIOR!

When his fist clenches, it’s as if he snuffs out a candle. The silver glow vanishes instantly, and the Balrog’s muscles immediately reform as the fiery gleam returns to his burning eyes. His black hide remains sunken beneath the magma layer – but even as you notice this, an eruption of lava from the Balrog’s fresh wound blasts Nameless at point blank – the smaller nightmare only just avoiding the brunt of the molten flames, but coming away temporarily blinded by the bright flash of fire.

Spoiler:
The Balrog shook off all but the Vuln 5 Weaken and Vuln 5 immediately. Nameless also takes 6 3 damage and is blinded until the end of his next turn – and this is as a reaction to his attack. Everything mentioned here happens before the Balrog’s turn (and I also did not count Nameless’ Vuln 3 in this case, as the reaction that hit Nameless did not count as an actual attack from the Balrog himself).

Chuckling as he flexes his talons, the Balrog seems to grin (it’s hard to tell with the skull-like face). He looks over the lot of you and nods, “Pardon me fer a moment folks.” Rearing back, the Balrog raises his free hand high into the air, summoning what looks to be an old… fiery… stogie?

“-Smoke break.”

Raising the flaming cigar to his black fangs (since he doesn’t have lips), the Balrog takes a long drag, then rears forward and opens his fanged maw wide – “AHHHHHHHHHHHHHH” he exhales deeply, expelling a wave of roaring flames that rush from his mouth to strafe the blue – catching everypony (even Coffee’s lantern) in the inferno and setting your fur and feathers alight.

“BWAHAHHAH!!!” The Balrog chomps down on the stogie between his teeth, freeing up his hand yet again as his laughter fills your heads, “OH, HOW I DOOOO LOVE A GOOD SMOKE!”

Spoiler:
The entire party (including Coffee’s Lantern) suffers 5 ongoing damage (save ends).

Unless anyone steps in with an interrupt/reaction, the Current Combat Order and Combat Notes look like this:

Coffee Mug – 24 HP, 6 Temp HP, 3 Pips, suffering 5 ongoing damage (save ends)

Yellow Lantern – 9 HP, 1 Pip, Trait - Fear Engine (Midnight Haunting)
All enemies take a -1 penalty to saving throws; suffering 5 ongoing damage (save ends)

Gleeda – 18 HP, 5 Pips
Condition: 4 regeneration, Pred-Sight (+2d6 to Balrog), Bloodlust (+2d6 & Vul 4), BLINDED until the end of her next turn; suffering 5 ongoing damage (save ends)

Balrog T1 – vulnerability 5 (save ends: Roll Twice, Take Lower & -7 to this save)

Nameless –26 HP, 1 Pips, BLINDED until the end of his next turn; suffers vulnerability 3 to the Balrog’s attacks until the end of Nameless’ next turn too; suffering 5 ongoing damage (save ends)

Balrog T2 – vulnerability 5 (save ends: Roll Twice, Take Lower & -7 to this save)

Whisper - suffering 5 ongoing damage (save ends)

Chitin - suffering 5 ongoing damage (save ends)



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Re: The P-Files, Part II

Post  Cardbo on Sat Sep 21, 2013 1:33 am

"Cough, cough"  Coffee's body starts to glow and his wounds start to heal up even as they torn apart.

Caffeine Limitbreak(Training Certificate - 2000 Gold
Trinket
When you purchase this item, choose a trait that you meet the prerequisites for. While you have the Training Certificate equipped, you are considered to have the chosen trait. You may equip more than one Training Certificate at once.
All that coffee has done strange things to your system.  Your body changes into overdrive when afflicted by something...


  Plague Eater
   You have regeneration 4 while you are suffering from a (save ends) condition.
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Re: The P-Files, Part II

Post  Xel Unknown on Sat Sep 21, 2013 1:52 am

"Your lame fight banter pains me more then your attacks do..." Gleeda snarks though the pain of being on fire...
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Re: The P-Files, Part II

Post  Ramsus on Sat Sep 21, 2013 2:32 am

As Balrog reacts to the others, Whisper's armor changes to a green dominant color and she waves her broom-thing and suddenly everyone is surrounded by protective bubbles of water(?) that negates some of his flames. Also everyone feels minty fresh. Except for Balrog, who also surrounded by a bubble, just feels irritatingly moist and bogged down. Then her armor returns to its default red-pink color.



After asking Josh, coins were flipped for Balrog removing the save ends.

Sleight Of Hand - Immediate Interrupt [5/battle]
Trigger - A coin is flipped and you dislike the result
Effect - Re-flip the coin and take the second result.

1st use against Weakened (save ends): Tails.
2nd: Heads. (He does not save.)

@Cardbo: In case you're wonder why it wasn't the dazed.... apparently the "reactions" mentioned are trait based effects and not Reaction combat talents at all. So as far as we know dazed doesn't do anything to Balrog.

And now for Whisper's actual turn....

Combat Data:

Turn start: HP: 22/30, PiPs: 4, Status: Ongoing 5 (save ends), 3 Temp HP

[-2] Saving Grace - Standard Utility
Up to six target creatures gain 1d10 hp.
d10: 10. (That'd be the whole party obviously btw. Including the lantern.)

10: All allies can either regain 6 HP or make a saving throw.

Pacifist
You suffer a -2 penalty to damage. Whenever you grant an ally hp, that ally also gains 1d10 temporary hp.
(So if anyone for some crazy reason is gonna heal 6 instead of take the save, tell me so I can roll that extra d10.)

d10 temp HP for Coffee: 4
Lantern: 9
Gleeda: 9
Biscuits: 4
Chitin: 2

Save vs Ongoing 5: 19. Success.

Turn start: HP: 30/30, PiPs: 2, Status: 3 Temp HP
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Re: The P-Files, Part II

Post  Xel Unknown on Sat Sep 21, 2013 3:00 am

For Gleeda, The fire seems to fully go out... Then five seconds later... The Griffon Princess is lite ablaze, again... "Oh just my luck..." She grumbles how things are so far.

save throw:
1D20 => 7
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Re: The P-Files, Part II

Post  Cardbo on Sat Sep 21, 2013 3:06 am

For a moment it seems like the fire would continue to consume Coffee, but it suddenly goes out in a final burst of light coming from his body.  "Spicey."  The lantern, however continues to burn.

Spoiler:


Coffee
Roll(1d20)+0:
18,+0
Total:18
Saved.

Lantern
Roll(1d20)+0:
4,+0
Total:4

Status:

Coffee Mug – 30 HP, 6 Temp HP, 3 Pips

Yellow Lantern – 10 HP, 1 Pip, Trait - Fear Engine (Midnight Haunting)
All enemies take a -1 penalty to saving throws; suffering 5 ongoing damage (save ends)


Last edited by Cardbo on Sun Sep 22, 2013 12:01 am; edited 2 times in total
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Re: The P-Files, Part II

Post  SubjectZ on Sat Sep 21, 2013 12:33 pm

Nameless jumps into the bubble, feeling the flames surrounding him go out. Everything is blurry, but at least he isn't on fire.
Save:
Rolled a 12!
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Re: The P-Files, Part II

Post  XandZero2 on Sat Sep 21, 2013 1:05 pm

"BWAHAHAHAH BWAHAHAHAA BWAHAHAHAHAHAHAAAA - Wha?"

The Balrog eyed the giant bubble encasing him in water - then spat out his smoldering cigar and leveled a glare at Whisper.

"YOU!"
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Re: The P-Files, Part II

Post  Dr Blight on Sat Sep 21, 2013 2:32 pm

Save:
Save:10. Success, barely.

Chitin grits her teeth as she's set aflame, for the few moments she is before they're doused. Taking a deep breath to steady herself as the pain goes away. Clearing her thoughts on musings about how minty-fresh her breath feels right now she turns a glare towards the Balrog and smirks. Her daggers float to a ready position beside her, their blades reflecting a myriad of colors before they're quickly enveloped in a sheath of pitch-black magic again.

Her grin grows as she opens her wings and flies right up to him while his attention is on Whisper. "Forgot about me?!" She barks out with a laugh as she brings her two blades  down in an X-slash across his chest. Even as they blades leave his body, they leave glowing green trails where they cut that burn and sting like thousands of insects are crawling inside constantly stinging at it.

"Or are you too scared to face me now, you overcooked slab of Nothing?" She calls out with a mocking laugh as she comes down for a landing beside Whisper. A bit of the magic wrapped around her blades flaring off and seeming to be absorbed into the sockwhite robo-pony-maid.

Combat Data:
[-7] [-4]{Talisman of Weapons) Flametongue – Minor Utility
You conjure a Flametongue—a flaming sword—in your hands. You can dismiss the Flametongue as a free action. While you are wielding a Flametongue, you cannot use your other combat talents. Instead you may use the combat talents below.

[0] Predator’s Sight - Minor Utility
Choose a creature. That creature becomes your Prey until the end of the battle or until you use this talent again. Once per round, when you make an attack against that creature, you may have that attack deal +2d6 damage to that creature.

[+1] Burning Wound – Standard Attack
Roll a d8. Deal that much damage to target creature, and it suffers that much ongoing damage (save ends).
Result: 7 damage and ongoing damage to the Balrog. +5+3 from Predator's sight. +5 more from Vulnerability. =20 damage to the Balrog.

[0] Bladespell - Reaction Attack
Trigger - You make an attack using a standard action
Effect - Choose one of the following;
A) Deal 3 damage to target creature.
B) Make a saving throw
C) Target ally gains 4 temporary hp. Whisper.

Iron Warden
When you attack a creature, you may ‘challenge’ that creature until the end of your next turn. Your allies have resist 3 to damage dealt by creatures you have challenged. A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.

Turn End:
Summary:
The Balrog is Chitin's Prey until the end of the battle.
1d8(7)+2d6(5+3)+5(vuln)=20(-Resist) damage to the Balrog
The Balrog is now ALSO suffering from 7 Ongoing Damage.
Whisper gains 4 T HP
The Balrog is Challenged meaning everyone but Chitin has Resist 3 to any damage from it.

HP:30 +3THP
PiPs:1
Status: Resist 2, Normal, full-on "Bully-In-The-Playground" Mode

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Re: The P-Files, Part II

Post  XandZero2 on Sun Sep 22, 2013 3:44 pm

“-I like her style,” Roll grins, directing her words at Rock, her props at Chitin, “The griffon’s not too shabby neither – and that guy?” She points her beam sword at the Balrog as he roars in frustration.

“GaaaaaaaaaaAAAAAAH!”

“-He’s just hilarious.”

As Roll muses, a gout of flame erupts from Chitin’s X-shaped gash in the Balrog’s chest, blasting back at the Changeling Alicorn Warrior Princess. The flames never reach her through Whisper’s bubble prison, but the flash of light does blind Chitin nonetheless.

Spoiler:
Chitin takes no damage from the combustion trait after applying her Res 2, but she is blinded until the end of her next turn.

Gritting his teeth, the Balrog then slumps his shoulders, fuming bubbles out the corners of his mouth (still being inside the one much larger bubble, mind you). Surveying everypony assembled before him with his malevolent red eyes, the Balrog’s voice grumbles in your heads, “I loath you all so much…”

Meanwhile, hovering on her jetpack in the blue, Roll doubles over with laughter; Buck, sitting on his steel horse, chuckles a bit to himself; and even Rock snickers as he continues to play his quad-neck.

The Balrog glares at the three of them, his red eyes going wide, his arms at his sides – his fists clenched and shaking. Streaks of steam begin rising up from the nightmare's bubble as his magma form begins to glow brighter and brighter. “I loath you all…” he growls, “So very… VERY… MUUUUUUUUUUUCH!"

With that, the Balrog tosses back his head, spreads his arms and wings wide, busts Whisper’s bubble, and roars defiantly up into the blue – his entire body burning like a giant, living torch.

Spoiler:
The Balrog’s just used a free action. What does it do? Well, you’ll have to wait and see.

As the Balrog turns his gaze back on all of you – Roll sobers up, putting on a decisive frown as Buck revs his horse. Only Rock keeps his grin as he switches to a quick new tune:

Spoiler:

“-I’m going in,” Roll notes to nopony in particular, before rearing back – then bursting forward on her jetpack.

“BUCKIN’ STRAIGHT! RIGHT BEHIND YA!” Buck yells as he pops a wheelie and shoots forward on his own burning wheels, leaving a trail of flames in his wake as he follows Roll’s lead.

Together they rush at the Balrog, even as the blue dreamscape all around begins to shift, shimmer, and re-solidify, forming into sci-fi city streets filled and skyscrapers as Rock breaks into a new tune…

Spoiler:
http://www.youtube.com/watch?v=ECT9JxkZFF8

Alright guys, you're allies have officially joined the battle!

I'm going to try something new this time around, and instead of Rock, Roll, and Buck actually entering combat like normal PCs, they'll enter using a "Call System."

You can call on any of your allies to assist you whenever their trigger requirements are met - think of them as extra combat talents that anyone can use during a round. Each ally can be used only once per round and can only use one ability. Each ally also has one more powerful move that they can use - but if they use it, they need a round to recharge before they can be called on again to aid you in the fight.

Allies:
Hard Rock

Trigger 1 – Any time during your turn.
Rock plays a song to boost his friends’ spirits or heal their wounds. When you call on Rock, choose one of the following abilities to use:
1. Target ally regains 1d10+2 hp.
2. Target ally can roll twice on his or her next attack and take either result.

Trigger 2 – Any time during your turn.
Rock summons a spotlight on one ally and plays a guitar solo of epicness, causing enemies to consider that ally the greatest threat. Flip a coin for any number of target creatures. If you win the flip, that creature must attack target ally if able until the end of your next turn. After using this ability, Rock must take one round to recharge.

Barrel Roll

Trigger 1 – You initiate an attack.
Roll swoops in to back you up, dealing an extra 1d6 damage to your primary target or a secondary target of your choice. If she rolls an 6, she blinds the target she deals damage to, save ends.

Trigger 2 – You initiate an attack.
Roll swoops in to make a flashy combo attack with you. When you call on this ally during any attack, deal an extra 2d6 damage that ignores the opponent’s Resistance. After using this ability, Roll must take one round to recharge.

Buck Quicksilver

Trigger 1 – You initiate an attack.
Buck hurls a gout of fire in tandem with your attack, adding 3 Ongoing Damage, Save Ends, to an attack on your primary target or a secondary target of your choice. If Buck's target is already suffering from Ongoing Damage, increase that Ongoing Damage by 1.

Trigger 2 - An enemy damages you with an attack.
You can call on Buck to take the hit for you. Completely negate all adverse effects you would have suffered from the attack – including damage (though Buck only blocks one ally if he’s called in against an AoE attack). After using this ability, Buck must take one round to recharge.

Current Combat Notes:

BEGINNING ROUND 2

Coffee Mug – 30 HP, 6 Temp HP, 3 Pips

Yellow Lantern – 10 HP, 1 Pip, Trait - Fear Engine (Midnight Haunting)
All enemies take a -1 penalty to saving throws; suffering 5 ongoing damage (save ends)

Gleeda – 28 HP, 5 Pips
Condition: 4 regeneration, Pred-Sight (+2d6 to Balrog), Bloodlust (+2d6 & Vul 4), BLINDED until the end of her next turn; suffering 5 ongoing damage (save ends)

Balrog T1 – weakened, vulnerability 5 (save ends: Roll Twice, Take Lower & -7 to this save); Challenged – Chitin’s allies have resist 3; 7 Ongoing Damage

Nameless – HP: 30, BLINDED until the end of his next turn; suffers vulnerability 3 to the Balrog’s attacks until the end of Nameless’ next turn too; suffering 5 ongoing damage (save ends)

Balrog T2 – weakened, vulnerability 5 (save ends: Roll Twice, Take Lower & -7 to this save); Challenged – Chitin’s allies have resist 3; 7 Ongoing Damage

Whisper – HP: 30, PiPs: 2, 4 Temp HP

Chitin – HP: 30, PiPs: 1, 3 Temp HP, Resist 2, BLINDED until the end of her next turn

ALLY STATUS:
Rock - Ready
Roll - Ready
Buck - Ready

*It's now Cardbo's turn.
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Re: The P-Files, Part II

Post  Cardbo on Sun Sep 22, 2013 6:40 pm

Coffee rears up on his hind legs a glowing white sun with a black corona appears between his hooves.  It flies off into sky, and shines a harsh light until the Balrog, causing his injuries to burn. At the same he lifts his Spell Blade and shoots a stream of stars at the Balrog.

Moves:

[-3] Eclipse (Despair) - Standard Attack
Deal 2d12 to all enemies with save-ends effects.

Roll(2d12)+0:
4,3,+0
Total:7 + (Vuln 5) = 12

Starblade(Spellblade) - 3000 Gold
Weapon
Once per round, you may use the following combat talent.
A polished black blade thats full of stars.

[0] Bladespell - Reaction Attack
Trigger - You make an attack using a standard action
Effect - Choose one of the following;
A) Deal 3 damage to target creature.
B) Make a saving throw
C) Target ally gains 4 temporary hp.

3 + Vuln 5 = 8

20 Damage total if I'm calculating this correctly.

Coffee switches the lantern back off and on again with his PK, where it again starts absorbing the Balrog's aura.  "Sometime all you need to do is powercycle it.".  Coincedentally, the flames on the lamp seemed to have died off.

Lantern Moves:

[+1] Talent - Absorb/Project Fear(Spook)
Target creature suffers a -2 penalty on its damage rolls (save ends).

Save vs Flaming Death.
Roll(1d20)+0:
14,+0
Total:14
Saved.


Status:

Coffee Mug – 30 HP, 6 Temp HP, 0 Pips

Yellow Lantern – 10 HP, 4 Temp HP, 2 Pip, Trait - Fear Engine (Midnight Haunting)
All enemies take a -1 penalty to saving throws;

Gleeda – 28 HP, 5 Pips
Condition: 4 regeneration, Pred-Sight (+2d6 to Balrog), Bloodlust (+2d6 & Vul 4), BLINDED until the end of her next turn; suffering 5 ongoing damage (save ends)

Balrog T1 – weakened, vulnerability 5 (save ends: Roll Twice, Take Lower & -7 to this save); Challenged – Chitin’s allies have resist 3; 7 Ongoing Damage

Nameless – HP: 30, BLINDED until the end of his next turn; suffers vulnerability 3 to the Balrog’s attacks until the end of Nameless’ next turn too; suffering 5 ongoing damage (save ends)

Balrog T2 – weakened, vulnerability 5 (save ends: Roll Twice, Take Lower & -7 to this save); Challenged – Chitin’s allies have resist 3; 7 Ongoing Damage

Whisper – HP: 30, PiPs: 2, 4 Temp HP

Chitin – HP: 30, PiPs: 1, 3 Temp HP, Resist 2, BLINDED until the end of her next turn

ALLY STATUS:
Rock - Ready
Roll - Ready
Buck - Ready


Last edited by Cardbo on Tue Sep 24, 2013 9:04 pm; edited 1 time in total
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Re: The P-Files, Part II

Post  XandZero2 on Mon Sep 23, 2013 12:00 am

As Coffee’s black and white sun shines in the sky, the Balrog grimaces, shielding his eyes with one fiery arm – but as his wounds begin to burn, another eruption of blinding fire and flames rockets from his body, clipping Coffee Mug and leaving the unicorn seeing stars.

Meanwhile, the blast from Coffee’s sword bounces harmlessly off the archnight, and as Coffee flips his lantern back on, the Balrog looks at it again with half-lidded - and annoyed - eyes...

“You gotta be kiddin’ me…”

Spoiler:
The Balrog’s combustion deals 5 damage to Coffee for his initial attack (and that’s counting weakness and resistance). Coffee’s also blinded until the end of his next turn. I should note here that Coffee’s spellblade actually didn’t do any damage to the Balrog though, since Res takes effect before Vuln.  Because of this, he did not proc another combustion reaction.

-And in other news, the Balrog didn’t shake the lantern’s Spook ability.

*Also, this goes for everyone – but please stop factoring in Vuln when you make your attacks. All it’s doing is confusing me, since I have to factor in Res before Vuln kicks in.

**And on a final note – you forgot to note that the lantern took 5 from ongoing Cardbo, so I noted that in the combat notes below…



Current Combat Notes:

BEGINNING ROUND 2

Coffee Mug – 30 HP, 1 Temp HP, 3 Pips

Yellow Lantern – 5 HP, 2 Pips, Trait - Fear Engine (Midnight Haunting)
All enemies take a -1 penalty to saving throws

Gleeda – 28 HP, 5 Pips
Condition: 4 regeneration, Pred-Sight (+2d6 to Balrog), Bloodlust (+2d6 & Vul 4), BLINDED until the end of her next turn; suffering 5 ongoing damage (save ends)

Balrog T1 – weakened, vulnerability 5 (save ends: Roll Twice, Take Lower & -7 to this save); Challenged – Chitin’s allies have resist 3; 7 Ongoing Damage; Absorb/Project Fear(Spook) - Target creature suffers a -2 penalty on its damage rolls (save ends).

Nameless – HP: 30, BLINDED until the end of his next turn; suffers vulnerability 3 to the Balrog’s attacks until the end of Nameless’ next turn too; suffering 5 ongoing damage (save ends)

Balrog T1 – weakened, vulnerability 5 (save ends: Roll Twice, Take Lower & -7 to this save); Challenged – Chitin’s allies have resist 3; 7 Ongoing Damage; Absorb/Project Fear(Spook) - Target creature suffers a -2 penalty on its damage rolls (save ends).

Whisper – HP: 30, PiPs: 2, 4 Temp HP

Chitin – HP: 30, PiPs: 1, 3 Temp HP, Resist 2, BLINDED until the end of her next turn

ALLY STATUS:
Rock - Ready
Roll - Ready
Buck - Ready


Last edited by XandZero2 on Mon Sep 23, 2013 11:40 pm; edited 1 time in total
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Re: The P-Files, Part II

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