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Affairs of Darkness 2: Twilight Tales OOC and Signup

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Post  Dr Blight Sun Sep 07, 2014 2:48 pm

Affairs of Darkness 2: Twilight Tales

“Sce’ayd-wain. Translated into the modern tongue it roughly means ‘In Shadow’. In the shadow of what, precisely, is a question philosophers and scholars have pondered through the ages.

Perhaps in the shadow of death itself?

Indeed it is a dangerous enough realm. Monsters, spirits, and beings of aether move about freely and without much consequence. A world where death has always been just a moment, a single mistake, away.

And yet, there are ponies.

Gentle creatures, lacking claws or fangs or any real measure of ferocity. An ill-fit for this world. With a disposition towards harmony and abilities that at best were only means of running from death, they quickly attracted attention when they appeared in this realm. Prey. And so they were preyed upon, by monsters, and spirits, and even other sentient races. And though there were gods of great power, they did not seem particularly inclined to answer their prayers.

Their lives were short, nomadic, and fearful.

It seemed this dark world was determined to bury these creatures in the darkest shadows. But then, a mere thousand years ago, something changed. A new goddess appeared to the ponies prayers, and cast away the oppressive shadows. She flew across the land, casting down beasts, spirits, and gods alike. Beating the shadows back to the far corners of the land and establishing a safe haven for the ponies.

Safe beneath her gaze, the ponies flourished and grew. Flourishing in the light, they grew to become a force to be respected. No longer mere prey.

And for a thousand years, the shadows have waited and planned, for the day they would reclaim the world.

And cast this world in shadow once more.”




So, I’m planning to run a new game, a reworking and evolution of my original Affairs of Darkness campaign.

This game is set in an alternate mirror universe version of Equestria. Similar to the human world from Equestria girls or the mirror world from the comics if you read those. Unlike those though where the theme behind them is “Equestria but everything interpreted through a modern human school setting” and “Equestria but everyone has their good/evil alignment swapped” respectively. This one can be more described as “Equestria but history, of both the world and the characters, is completely different.”

Thus you can run into any of the characters from the show, and they’re basically the same pony, however the experiences they’ve had through their lives can be so radically different that they might behave in ways and believe things that the canon version never would.

example:

The setting of the world itself can be compared to the Italian Renaissance in a lot of ways, from fashion and religion to architecture and technology. The world as a whole is coming out of the more traditional “dark ages”-type of setting and starting to experience a boom in artistic and scientific thought. The pony nation itself being the equivalent of Italy during the renaissance while the other nations are reacting and adapting to the rapid developments being introduced there.

Since I’m sure people are curious: firearms DO exist in this setting, but they aren’t yet in any way reliable. Things like the musket and arquebus haven’t been invented yet, though they are looming fairly close on the horizon. Instead you’re more likely to see more unreliable prototype guns with a much shorter range and a high tendency to backfire. These guns will eventually lead to the breakthroughs that would create the musket. As such, the most effective and preferred ranged weapons are still the longbow and crossbow (assuming you can’t just shoot magic at people). Cannons are VERY much a thing, how commonly they’re used varies from race to race but they’re highly prevalent onboard ships (including all but the smallest merchant ships, as sea monsters don’t tend to care if you’re not soldiers).

I’ll also be experimenting with a somewhat different combat system than usual. Mostly I’d like to try a system that encourages clever use of utility skills and the environment. As such, rather than defined combat skills with energy costs and everything like that. I’d like to try a system where you roll initiative, and when your turn comes up you simply use your utilities, skills, environment, or equipment in whatever way you feel is appropriate to the situation. Making combat more like an open-ended skill check puzzle rather than a final fantasy style encounter.

To facilitate this I’d like to borrow a feature from Wanderlust and use defenses.

Wanderlust defenses rules:

Since Endurance is now a defense this will also feature a slightly modified version of the usual stats

stats block:

The reason for this shift simply being that with Endurance being a defense, it would leave the former Brawn block with only Athletics as a skill, which would be somewhat unfair.

As such, in combat, a nat 1 and nat 20 are subject to the same standard rules of critical failures and success. Rather than a special move. Traits that relate to a specific combat ability (such as “gain this many energy” or “you may use this move as a minor action”)  ARE NOT valid here. Traits that provide a more general effect (such as “+2 to saving throws”  “+1d4 damage on single target attacks”) ARE valid. Ones that specifically mention damage will be run as the results of said dice being an additional bonus to your roll on top of your existing.rolls. (resist functioning as a bonus to your existing defenses for example.)



Player References:



The races all have different histories and alliances than you might expect which I’ll be detailing below. You don’t HAVE to align to these racial standards if it doesn’t suit your character, (you can play a Diamond Dog that dislikes Dragons for example) These racial profiles are more intended to give you an idea of the kind of cultural background your character would have experienced if you choose to play that race.

Playable Races:

Non-Racial Catagories:

Key Racial affinities:



In the game itself, the campaign will be starting in Ambleon. The PCs will be a group of adventurers gathered up to join a newly formed guild, the Light of Order. In truth, this is merely the face for the Affairs of Darkness, a newly created group functioning as researchers, investigators, and protectors funded by the Grand Duchess and overseen by one of her knight captains. Their mission: to take on the tasks that the Duchess and her guards cannot freely act upon.

As such, I'll be requiring PCs to have a reason why they would join an adventurers guild and the AoD. As well as why they'd be in Cavallend in general if they aren't a pony.

Just gonna ask you all to fill out this questionnaire too to better help me come up with content and work with your characters.

Questionnaire:



Party:

House Rules:


Last edited by Dr Blight on Fri Jan 02, 2015 4:47 pm; edited 17 times in total
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Post  Ramsus Sun Sep 07, 2014 2:53 pm

Chance. I'll do the bio/stuff soon. All done.

Edit: And this is Kal's character just so I can find it without scrolling through skype again. Σ Altara

Edit: Jen's character too, just cuz.

Edit: Paper's character Tindalos
and
Hum's character


Last edited by Ramsus on Sun Sep 14, 2014 2:16 pm; edited 1 time in total
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Post  quietkal Tue Sep 09, 2014 9:44 pm

okay thanks tagging thread so it'll pop up in the thing I actually check
also character ready to be approved/ told what the finagle is this no just do it again what even are you trying to pull
(ramsus has her linked in the doobly doo)
((it's been a long day, I dunno just okay))
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Post  Ramsus Wed Sep 10, 2014 3:55 pm

Real answers:

Silly answers:
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Post  telebiscuit Thu Sep 11, 2014 10:23 pm

Questions:
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Post  quietkal Sun Sep 14, 2014 12:09 am

It's in a spoiler not because it's long, but because spoilers. (Also, it's long.)
Look at your own risk of meta.
Answers:


Last edited by quietkal on Wed Nov 05, 2014 5:46 pm; edited 4 times in total (Reason for editing : Finished?)
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