Black Star Sanctuary
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Post  Ramsus Mon Jul 14, 2014 2:35 am

~1000 years ago, back in the age of "hey look at this thing I made, I call it.... the sword!", gods descended upon the world of [name]. Not immortal gods of overwhelming might and heights above the concerns of mortal men, but beings of magic that formed and shaped the nations of the world before they eventually passed on after living many a lifetime's length.

Magic in [world name] can be learned by anyone, in the same way science, art, or any other profession can. It's difficult to learn and some have more natural talent for it than others, so there still are not an overwhelming amount of magicians in the world compared to other professions.

Nation 1:

Nation 2:

Nation 3:

Nation 4:

Nation 5:

Nation 6:

Nation 7:

Nation 8:

Nation 9:

Extranational Organizations:

Calendar:

Magic Items:

Maps:


Last edited by Ramsus on Fri Aug 08, 2014 7:47 pm; edited 3 times in total
Ramsus
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Overlord. Overlord? Overlord!
Overlord. Overlord? Overlord!

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Post  Ramsus Thu Aug 07, 2014 12:37 am

Character Creation, System Notes, Character Sheets

Skills can be broad or narrow, though narrow skills will probably have lower DCs. That said, obviously some types of skills are still going to be better off broad.
Weapon (or shield or martial arts) group skills have 1 less + than other skills would, but gain a specialty. Using a weapon (or shield) type you aren't trained in has a -5 penalty.
Specialties are an additional +1 to a specific thing within a skill.
Critical failures occur on a natural 1 or a result of 0 or lower.
Language skills come in ranks. Rank 1 is understanding specific simple phrases and words. Rank 2 is a moderate understanding of the language. Rank 3 is fluency in the language (though if it's not your primary language it's still never quite the same level of comprehension).


Choose one skill to be at +4.
Choose one skill to be at +3.
Choose two skills to be at +2.
Choose one skill to be at +1.

You have 4 points to distribute amongst hobby/flavor skills. Each point is a +1. Max +3.

Choose 3 spells.

Choose a primary language (rank 3) and a secondary language of rank 2.

You have 6 points to divide amongst skills, languages, and spells. 1 point for +1 to a skill (max +3). 1 point to increase the rank of a language by one. 2 points to know another spell.
If you are illiterate, gain an extra point for this step.

You have two specialties for skills.

Pick one skill to be Practiced (P). That skill does not suffer critical failures.

Pick one spell to be Practiced (P). That spell does not suffer critical failures.

Pick one spell to be your Talent (T) spell. This spell is more potent than your other spells.

Pick one Extra feature. This is something like a special companion (a smaller sized monster or such), a ritual for a small elemental or such, an artifact, or a fallout-style perk.
(Perk examples: Extra Talent or Practiced. Linguist: +1 rank to any language you know. Lucky: 1/Scene reroll.)


Last edited by Ramsus on Thu Aug 07, 2014 6:39 pm; edited 4 times in total
Ramsus
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Post  Ramsus Thu Aug 07, 2014 5:58 pm

Saved in case I need it.
Ramsus
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Post  Drago765 Fri Aug 08, 2014 10:56 pm

Character sheet incoming! All there really is left to add for me is backstory and flavor, so huzzah!


Name:
Nation: 1
Skills: +3 One Handed Swords(Specialty Rapiers), +3 Knowledge: Medicine(P), +2 Knowledge: Nation 1, +2 Clockworks, +1 Blacksmithing(Specialty Clockworks), +1 Nation 1 Politics, +1 Hunting(Specialty Trapping), +1 Fruit, +2 Riding.
Languages: Nation 1 Rank 3, Nation 2 Rank 3.
Spells: Mend Bone(P), Mend Flesh, Weakness(T), Explosive Decomposition, Gentle Passing, Rot.
Extra: "Dog" companion. (One of those hand dog things from nation 1, has 6 legs and a giant Ferret skull. (Look it up, they actually look pretty cool.))


Last edited by Drago765 on Tue Aug 12, 2014 8:46 pm; edited 10 times in total
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Post  SubjectZ Tue Aug 12, 2014 1:45 pm

Good Idea Hum, I'll follow.
--------------------------------------------------------------------------------------------------------------
Name:
Nation: 2
Skills:
Extra:
Spells:
SubjectZ
SubjectZ
Proud Latte
Proud Latte

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Post  Gearhead765 Tue Aug 12, 2014 6:39 pm

Yeah, why not, Here's what I've got so far!
--------------------------------------------------------------------------------------------------------------
Name:
Nation: 4
Skills: 3+Polearms (Specialty Javelins), 2+ Shields (Specialty Tower), 2+ Stealth (Specialty Camouflage), 2+ Athletics, 1+ Perception (Specialty smell).
Extra: (Again, still thinking of this. Also, sorry about the derp earlier.)
Spells (Forms): Two Wereserpent forms, One more monsterous(T), And one more humanoid. One Normal human form(P) (Still figuring the looks out for all of them).

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Clockeyes in Disguise
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Post  Dr Blight Fri Aug 15, 2014 5:04 am

Name:
Nation: 3

Skills:
Taijiquan +3 (War Fan)
Leadership +3 (P)
Knowledge: Nation 3 +2
Persuasion +2 (Etiquette)
Stealth +1
Meditation +2
Sailing +1
Riding +2 (Chocobo)

Spells:
Windblast
Object Flight (P)
Illusionary Decoy (T)
Color Change
Flight (wind-based)
Call Bird

Extra:
Phoenix Chocobo
Fire resistant, breath a bit of fire (just like a small puff) and light things on fire with it's beak or claws, and explode on death and leave an egg for a new chocobo that'd grow quickly

Languages:
Nation 3 rank 3
Nation 2 rank 3
Dr Blight
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